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Archives/bf1942/levels/maps - no documentation/Berlin_Midnight.rfa
bf1942/levels/Berlin_Midnight/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\Berlin_Midnight\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.094118/0.094118/0.121569
renderer.ambientColor 0.094118/0.094118/0.121569
renderer.diffuseColor 0.152941/0.152941/0.152941
renderer.specularColor 0.113725/0.113725/0.113725

renderer.vertexFogEnable 1
renderer.fogColorVec 0.007843/0.023529/0.050980
renderer.animatedMeshAmbientColor 0.15
textureManager.alternativePath bf1942/levels/Berlin_Midnight/Textures

shadow.shadowColor 0.850000

Game.setViewDistance 250
Game.spawnPlayers 1
renderer.fogstart 0
renderer.fogend 95

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedSoFlag

game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 German_Scout
game.setKit 1 1 German_Assault
game.setKit 1 2 German_AT
game.setKit 1 3 German_Medic
game.setKit 1 4 German_Engineer

game.setTeamSkin 2 RussianSoldier
game.setKit 2 0 Rus_Scout
game.setKit 2 1 Rus_Assault
game.setKit 2 2 Rus_AT
game.setKit 2 3 Rus_Medic
game.setKit 2 4 Rus_Engineer
game.setLevelCheck 2242588848
game.setActiveCombatArea 0 0 1024 1024

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
textureManager.alternativePath bf1942/levels

run Init/SkyAndSun
run Init/Terrain

game.assaultTeam 2

water.specularEnable 1
water.texLayer1 texture/water05
water.texLayer2 texture/water06
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 1.000000/0.000000
water.scrollDirection1 1.000000/-0.500000
water.scrollDirection2 1.000000/0.500000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.020000
water.scrollLayer2 0.020000
water.scrollNormalmap 0.020000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 1.000000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.756863/0.454902/0.349020
water.deepColor 0.619608/0.258824/0.203922
water.waterAlphaDepth 0.000000
water.waterShallowAlpha 0.500000

run Sounds/Environment
run Objects/Objects

game.setBeforeSpawnCameraPosition 1 432.624817/84.324486/321.425964
game.setBeforeSpawnCameraPosition 2 432.624817/84.324486/321.425964