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archives/bf1942/levels/The_Bay.rfa
bf1942/levels/The_Bay/AI/StrategicAreas.con
rem *******************************************************
rem The Bay - AI'11 by Lotte|EoD
rem *******************************************************
if v_arg1 == host
rem *** Create vehicle groups ***
aiSettings.createVehicleGroup land
aiSettings.createVehicleGroup infantry
aiSettings.createVehicleGroup any
aiSettings.createVehicleGroup sea
rem *** Add vehicles to the groups ***
aiSettings.addVehicleToVehicleGroup 0 land
aiSettings.addVehicleToVehicleGroup 1 any
aiSettings.addVehicleToVehicleGroup 2 sea
aiSettings.addVehicleToVehicleGroup 3 infantry
aiSettings.addVehicleToVehicleGroup 4 any
aiSettings.addVehicleToVehicleGroup 5 land
aiSettings.addVehicleToVehicleGroup 6 land
aiSettings.addVehicleToVehicleGroup 7 any
aiSettings.addVehicleToVehicleGroup 8 any
aiSettings.addVehicleToVehicleGroup 9 any
aiSettings.addVehicleToVehicleGroup 10 any
aiSettings.addVehicleToVehicleGroup 11 any
aiSettings.addVehicleToVehicleGroup 12 sea
aiSettings.addVehicleToVehicleGroup 13 any
aiSettings.addVehicleToVehicleGroup 14 land
aiSettings.addVehicleToVehicleGroup 15 any
aiSettings.addVehicleToVehicleGroup 16 any
aiSettings.addVehicleToVehicleGroup 17 any
rem *** Create categories ***
aiStrategicArea.createNewCategory land
aiStrategicArea.createNewCategory sea
rem *** Create strategic areas ***
aiStrategicArea.create Vietcong_Base 1592.5/1507.8 1625.8/1541.1 50 land
aiStrategicArea.create USS_Forrestal 440.8/635.5 444.1/638.8 50 land
aiStrategicArea.create Destroyed_House 1266.5/1603.3 1283.2/1620 50 land
aiStrategicArea.create Village 999.5/1495.2 1022.8/1518.5 50 land
aiStrategicArea.create Fishing_Village 500.1/1370.8 533.4/1404.1 50 land
aiStrategicArea.create NVA_Airfield 347.4/1734.3 364.1/1751 50 land
aiStrategicArea.create Mountain_Village 904.9/1616.3 938.2/1649.6 50 land
aiStrategicArea.create Shaolins_Rest 710/1508 730/1528 50 land
rem *** Create additional strategic areas ***
AILandingZone.createLandingZone lzBeachWest 300/1250 440/1370 LZZMax
AILandingZone.createLandingZone lzBeachMiddle 700/1280 810/1420 LZZMax
AILandingZone.createLandingZone lzBeachEast 1280/1220 1410/1340 LZZMax
rem *** Build strategic areas ***
aiStrategicArea.setActive Vietcong_Base
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour USS_Forrestal
aiStrategicArea.addNeighbour Destroyed_House
aiStrategicArea.addNeighbour Village
aiStrategicArea.addNeighbour Fishing_Village
aiStrategicArea.addNeighbour NVA_Airfield
aiStrategicArea.addNeighbour Mountain_Village
aiStrategicArea.addNeighbour Shaolins_Rest
aiStrategicArea.setOrderPosition Boat 1715/1220
aiStrategicArea.setOrderPosition LandingCraft 1715/1220
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
AIStrategicArea.attachLandingZone lzBeachEast
AIStrategicArea.addLandingZoneUnit LandingCraft
aiStrategicArea.setSide 1
aiStrategicArea.vehicleSearchRadius 80.0
aiStrategicArea.setActive USS_Forrestal
aiStrategicArea.addObjectTypeFlag Base
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour Vietcong_Base
aiStrategicArea.addNeighbour Destroyed_House
aiStrategicArea.addNeighbour Village
aiStrategicArea.addNeighbour Fishing_Village
aiStrategicArea.addNeighbour NVA_Airfield
aiStrategicArea.addNeighbour Mountain_Village
aiStrategicArea.addNeighbour Shaolins_Rest
aiStrategicArea.setOrderPosition Boat 1625/775
aiStrategicArea.setOrderPosition LandingCraft 1625/775
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
aiStrategicArea.setSide 2
aiStrategicArea.setTakeable 1 0
aiStrategicArea.vehicleSearchRadius 80.0
aiStrategicArea.setActive Destroyed_House
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour Vietcong_Base
aiStrategicArea.addNeighbour USS_Forrestal
aiStrategicArea.addNeighbour Village
aiStrategicArea.addNeighbour Fishing_Village
aiStrategicArea.addNeighbour NVA_Airfield
aiStrategicArea.addNeighbour Mountain_Village
aiStrategicArea.addNeighbour Shaolins_Rest
aiStrategicArea.setOrderPosition Boat 1200/1200
aiStrategicArea.setOrderPosition LandingCraft 1200/1200
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
AIStrategicArea.attachLandingZone lzBeachEast
AIStrategicArea.addLandingZoneUnit LandingCraft
aiStrategicArea.setSide 1
aiStrategicArea.vehicleSearchRadius 80.0
aiStrategicArea.setActive Village
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour Vietcong_Base
aiStrategicArea.addNeighbour USS_Forrestal
aiStrategicArea.addNeighbour Destroyed_House
aiStrategicArea.addNeighbour Fishing_Village
aiStrategicArea.addNeighbour NVA_Airfield
aiStrategicArea.addNeighbour Mountain_Village
aiStrategicArea.addNeighbour Shaolins_Rest
aiStrategicArea.setOrderPosition Boat 1025/1240
aiStrategicArea.setOrderPosition LandingCraft 1025/1240
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
AIStrategicArea.attachLandingZone lzBeachEast
AIStrategicArea.addLandingZoneUnit LandingCraft
aiStrategicArea.setSide 1
aiStrategicArea.vehicleSearchRadius 80.0
aiStrategicArea.setActive Fishing_Village
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour Vietcong_Base
aiStrategicArea.addNeighbour USS_Forrestal
aiStrategicArea.addNeighbour Destroyed_House
aiStrategicArea.addNeighbour Village
aiStrategicArea.addNeighbour NVA_Airfield
aiStrategicArea.addNeighbour Mountain_Village
aiStrategicArea.addNeighbour Shaolins_Rest
aiStrategicArea.setOrderPosition Boat 540/1175
aiStrategicArea.setOrderPosition LandingCraft 540/1175
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
AIStrategicArea.attachLandingZone lzBeachMiddle
AIStrategicArea.addLandingZoneUnit LandingCraft
aiStrategicArea.setSide 1
aiStrategicArea.vehicleSearchRadius 80.0
aiStrategicArea.setActive NVA_Airfield
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour Vietcong_Base
aiStrategicArea.addNeighbour USS_Forrestal
aiStrategicArea.addNeighbour Destroyed_House
aiStrategicArea.addNeighbour Village
aiStrategicArea.addNeighbour Fishing_Village
aiStrategicArea.addNeighbour Mountain_Village
aiStrategicArea.addNeighbour Shaolins_Rest
aiStrategicArea.setOrderPosition Boat 365/1130
aiStrategicArea.setOrderPosition LandingCraft 365/1130
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
AIStrategicArea.attachLandingZone lzBeachWest
AIStrategicArea.addLandingZoneUnit LandingCraft
aiStrategicArea.setSide 1
aiStrategicArea.vehicleSearchRadius 80.0
aiStrategicArea.setActive Mountain_Village
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour Vietcong_Base
aiStrategicArea.addNeighbour USS_Forrestal
aiStrategicArea.addNeighbour Destroyed_House
aiStrategicArea.addNeighbour Village
aiStrategicArea.addNeighbour Fishing_Village
aiStrategicArea.addNeighbour NVA_Airfield
aiStrategicArea.addNeighbour Shaolins_Rest
aiStrategicArea.setOrderPosition Boat 930/1240
aiStrategicArea.setOrderPosition LandingCraft 930/1240
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
AIStrategicArea.attachLandingZone lzBeachMiddle
AIStrategicArea.addLandingZoneUnit LandingCraft
aiStrategicArea.setSide 1
aiStrategicArea.vehicleSearchRadius 80.0
aiStrategicArea.setActive Shaolins_Rest
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour Vietcong_Base
aiStrategicArea.addNeighbour USS_Forrestal
aiStrategicArea.addNeighbour Destroyed_House
aiStrategicArea.addNeighbour Village
aiStrategicArea.addNeighbour Fishing_Village
aiStrategicArea.addNeighbour NVA_Airfield
aiStrategicArea.addNeighbour Mountain_Village
aiStrategicArea.setOrderPosition Boat 740/1200
aiStrategicArea.setOrderPosition LandingCraft 740/1200
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
AIStrategicArea.attachLandingZone lzBeachMiddle
AIStrategicArea.addLandingZoneUnit LandingCraft
aiStrategicArea.setSide 1
aiStrategicArea.vehicleSearchRadius 80.0
endIf
rem The Bay - AI'11 by Lotte|EoD
rem *******************************************************
if v_arg1 == host
rem *** Create vehicle groups ***
aiSettings.createVehicleGroup land
aiSettings.createVehicleGroup infantry
aiSettings.createVehicleGroup any
aiSettings.createVehicleGroup sea
rem *** Add vehicles to the groups ***
aiSettings.addVehicleToVehicleGroup 0 land
aiSettings.addVehicleToVehicleGroup 1 any
aiSettings.addVehicleToVehicleGroup 2 sea
aiSettings.addVehicleToVehicleGroup 3 infantry
aiSettings.addVehicleToVehicleGroup 4 any
aiSettings.addVehicleToVehicleGroup 5 land
aiSettings.addVehicleToVehicleGroup 6 land
aiSettings.addVehicleToVehicleGroup 7 any
aiSettings.addVehicleToVehicleGroup 8 any
aiSettings.addVehicleToVehicleGroup 9 any
aiSettings.addVehicleToVehicleGroup 10 any
aiSettings.addVehicleToVehicleGroup 11 any
aiSettings.addVehicleToVehicleGroup 12 sea
aiSettings.addVehicleToVehicleGroup 13 any
aiSettings.addVehicleToVehicleGroup 14 land
aiSettings.addVehicleToVehicleGroup 15 any
aiSettings.addVehicleToVehicleGroup 16 any
aiSettings.addVehicleToVehicleGroup 17 any
rem *** Create categories ***
aiStrategicArea.createNewCategory land
aiStrategicArea.createNewCategory sea
rem *** Create strategic areas ***
aiStrategicArea.create Vietcong_Base 1592.5/1507.8 1625.8/1541.1 50 land
aiStrategicArea.create USS_Forrestal 440.8/635.5 444.1/638.8 50 land
aiStrategicArea.create Destroyed_House 1266.5/1603.3 1283.2/1620 50 land
aiStrategicArea.create Village 999.5/1495.2 1022.8/1518.5 50 land
aiStrategicArea.create Fishing_Village 500.1/1370.8 533.4/1404.1 50 land
aiStrategicArea.create NVA_Airfield 347.4/1734.3 364.1/1751 50 land
aiStrategicArea.create Mountain_Village 904.9/1616.3 938.2/1649.6 50 land
aiStrategicArea.create Shaolins_Rest 710/1508 730/1528 50 land
rem *** Create additional strategic areas ***
AILandingZone.createLandingZone lzBeachWest 300/1250 440/1370 LZZMax
AILandingZone.createLandingZone lzBeachMiddle 700/1280 810/1420 LZZMax
AILandingZone.createLandingZone lzBeachEast 1280/1220 1410/1340 LZZMax
rem *** Build strategic areas ***
aiStrategicArea.setActive Vietcong_Base
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour USS_Forrestal
aiStrategicArea.addNeighbour Destroyed_House
aiStrategicArea.addNeighbour Village
aiStrategicArea.addNeighbour Fishing_Village
aiStrategicArea.addNeighbour NVA_Airfield
aiStrategicArea.addNeighbour Mountain_Village
aiStrategicArea.addNeighbour Shaolins_Rest
aiStrategicArea.setOrderPosition Boat 1715/1220
aiStrategicArea.setOrderPosition LandingCraft 1715/1220
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
AIStrategicArea.attachLandingZone lzBeachEast
AIStrategicArea.addLandingZoneUnit LandingCraft
aiStrategicArea.setSide 1
aiStrategicArea.vehicleSearchRadius 80.0
aiStrategicArea.setActive USS_Forrestal
aiStrategicArea.addObjectTypeFlag Base
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour Vietcong_Base
aiStrategicArea.addNeighbour Destroyed_House
aiStrategicArea.addNeighbour Village
aiStrategicArea.addNeighbour Fishing_Village
aiStrategicArea.addNeighbour NVA_Airfield
aiStrategicArea.addNeighbour Mountain_Village
aiStrategicArea.addNeighbour Shaolins_Rest
aiStrategicArea.setOrderPosition Boat 1625/775
aiStrategicArea.setOrderPosition LandingCraft 1625/775
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
aiStrategicArea.setSide 2
aiStrategicArea.setTakeable 1 0
aiStrategicArea.vehicleSearchRadius 80.0
aiStrategicArea.setActive Destroyed_House
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour Vietcong_Base
aiStrategicArea.addNeighbour USS_Forrestal
aiStrategicArea.addNeighbour Village
aiStrategicArea.addNeighbour Fishing_Village
aiStrategicArea.addNeighbour NVA_Airfield
aiStrategicArea.addNeighbour Mountain_Village
aiStrategicArea.addNeighbour Shaolins_Rest
aiStrategicArea.setOrderPosition Boat 1200/1200
aiStrategicArea.setOrderPosition LandingCraft 1200/1200
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
AIStrategicArea.attachLandingZone lzBeachEast
AIStrategicArea.addLandingZoneUnit LandingCraft
aiStrategicArea.setSide 1
aiStrategicArea.vehicleSearchRadius 80.0
aiStrategicArea.setActive Village
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour Vietcong_Base
aiStrategicArea.addNeighbour USS_Forrestal
aiStrategicArea.addNeighbour Destroyed_House
aiStrategicArea.addNeighbour Fishing_Village
aiStrategicArea.addNeighbour NVA_Airfield
aiStrategicArea.addNeighbour Mountain_Village
aiStrategicArea.addNeighbour Shaolins_Rest
aiStrategicArea.setOrderPosition Boat 1025/1240
aiStrategicArea.setOrderPosition LandingCraft 1025/1240
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
AIStrategicArea.attachLandingZone lzBeachEast
AIStrategicArea.addLandingZoneUnit LandingCraft
aiStrategicArea.setSide 1
aiStrategicArea.vehicleSearchRadius 80.0
aiStrategicArea.setActive Fishing_Village
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour Vietcong_Base
aiStrategicArea.addNeighbour USS_Forrestal
aiStrategicArea.addNeighbour Destroyed_House
aiStrategicArea.addNeighbour Village
aiStrategicArea.addNeighbour NVA_Airfield
aiStrategicArea.addNeighbour Mountain_Village
aiStrategicArea.addNeighbour Shaolins_Rest
aiStrategicArea.setOrderPosition Boat 540/1175
aiStrategicArea.setOrderPosition LandingCraft 540/1175
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
AIStrategicArea.attachLandingZone lzBeachMiddle
AIStrategicArea.addLandingZoneUnit LandingCraft
aiStrategicArea.setSide 1
aiStrategicArea.vehicleSearchRadius 80.0
aiStrategicArea.setActive NVA_Airfield
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour Vietcong_Base
aiStrategicArea.addNeighbour USS_Forrestal
aiStrategicArea.addNeighbour Destroyed_House
aiStrategicArea.addNeighbour Village
aiStrategicArea.addNeighbour Fishing_Village
aiStrategicArea.addNeighbour Mountain_Village
aiStrategicArea.addNeighbour Shaolins_Rest
aiStrategicArea.setOrderPosition Boat 365/1130
aiStrategicArea.setOrderPosition LandingCraft 365/1130
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
AIStrategicArea.attachLandingZone lzBeachWest
AIStrategicArea.addLandingZoneUnit LandingCraft
aiStrategicArea.setSide 1
aiStrategicArea.vehicleSearchRadius 80.0
aiStrategicArea.setActive Mountain_Village
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour Vietcong_Base
aiStrategicArea.addNeighbour USS_Forrestal
aiStrategicArea.addNeighbour Destroyed_House
aiStrategicArea.addNeighbour Village
aiStrategicArea.addNeighbour Fishing_Village
aiStrategicArea.addNeighbour NVA_Airfield
aiStrategicArea.addNeighbour Shaolins_Rest
aiStrategicArea.setOrderPosition Boat 930/1240
aiStrategicArea.setOrderPosition LandingCraft 930/1240
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
AIStrategicArea.attachLandingZone lzBeachMiddle
AIStrategicArea.addLandingZoneUnit LandingCraft
aiStrategicArea.setSide 1
aiStrategicArea.vehicleSearchRadius 80.0
aiStrategicArea.setActive Shaolins_Rest
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour Vietcong_Base
aiStrategicArea.addNeighbour USS_Forrestal
aiStrategicArea.addNeighbour Destroyed_House
aiStrategicArea.addNeighbour Village
aiStrategicArea.addNeighbour Fishing_Village
aiStrategicArea.addNeighbour NVA_Airfield
aiStrategicArea.addNeighbour Mountain_Village
aiStrategicArea.setOrderPosition Boat 740/1200
aiStrategicArea.setOrderPosition LandingCraft 740/1200
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
AIStrategicArea.attachLandingZone lzBeachMiddle
AIStrategicArea.addLandingZoneUnit LandingCraft
aiStrategicArea.setSide 1
aiStrategicArea.vehicleSearchRadius 80.0
endIf