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archives/bf1942/levels/The_Bay.rfa
bf1942/levels/The_Bay/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003,2004 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\The_Bay\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.176471/0.176471/0.176471
renderer.ambientColor 0.211765/0.203922/0.211765
renderer.diffuseColor 0.447059/0.376471/0.247059
renderer.specularColor 0.329412/0.329412/0.329412
renderer.vertexFogEnable 1
renderer.fogColorVec 0.713726/0.831373/0.831373
renderer.animatedMeshAmbientColor 0.15
rem *** textureManager.alternativePath Texture/sky/006
textureManager.alternativePath Texture/sky/006
shadow.shadowColor 0.550000
Game.setViewDistance 600
Game.spawnPlayers 1
renderer.fogstart 200
renderer.fogend 450
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedJapFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag
game.setTeamSkin 1 VietCongSoldier
game.setKit 1 0 VC_Rifleman_CHUTE
game.setKit 1 1 VC_Assault_CHUTE
game.setKit 1 2 VC_Scout_CHUTE
game.setKit 1 3 VC_AT_CHUTE
game.setKit 1 4 VC_Engineer_CHUTE
game.setTeamSkin 2 NavySeals
game.setKit 2 0 NavySeals_Rifleman_CHUTE
game.setKit 2 1 NavySeals_Assault_CHUTE
game.setKit 2 2 NavySeals_Scout_CHUTE
game.setKit 2 3 NavySeals_AT_CHUTE
game.setKit 2 4 NavySeals_Engineer_CHUTE
game.setActiveCombatArea 128 320 1728 1728
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
water.specularEnable 1
water.texLayer1 texture/water03
water.texLayer2 texture/water10
water.normalMap texture/normalmap07
water.scrollDirectionNormalmap 1.000000/-1.000000
water.scrollDirection1 1.000000/-1.000000
water.scrollDirection2 1.000000/-1.000000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.040000
water.scrollLayer2 0.040000
water.scrollNormalmap 0.040000
water.specularStreakFactor 0.001000
water.tileLayer1 0.000000
water.tileLayer2 61141136137919127000000000000000000000.000000
water.tileNormalmap 1.000000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.501961/1.000000/1.000000
water.deepColor 0.423529/0.890196/0.976471
water.waterAlphaDepth 2.000000
water.waterShallowAlpha 1.000000
run Sounds/Environment
game.setBeforeSpawnCameraPosition 1 1321.873047/86.080658/1284.950562
game.setBeforeSpawnCameraPosition 2 1321.873047/86.080658/1284.950562
rem Created by Battlecraft 1942. Copyright (c)2003,2004 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\The_Bay\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.176471/0.176471/0.176471
renderer.ambientColor 0.211765/0.203922/0.211765
renderer.diffuseColor 0.447059/0.376471/0.247059
renderer.specularColor 0.329412/0.329412/0.329412
renderer.vertexFogEnable 1
renderer.fogColorVec 0.713726/0.831373/0.831373
renderer.animatedMeshAmbientColor 0.15
rem *** textureManager.alternativePath Texture/sky/006
textureManager.alternativePath Texture/sky/006
shadow.shadowColor 0.550000
Game.setViewDistance 600
Game.spawnPlayers 1
renderer.fogstart 200
renderer.fogend 450
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedJapFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag
game.setTeamSkin 1 VietCongSoldier
game.setKit 1 0 VC_Rifleman_CHUTE
game.setKit 1 1 VC_Assault_CHUTE
game.setKit 1 2 VC_Scout_CHUTE
game.setKit 1 3 VC_AT_CHUTE
game.setKit 1 4 VC_Engineer_CHUTE
game.setTeamSkin 2 NavySeals
game.setKit 2 0 NavySeals_Rifleman_CHUTE
game.setKit 2 1 NavySeals_Assault_CHUTE
game.setKit 2 2 NavySeals_Scout_CHUTE
game.setKit 2 3 NavySeals_AT_CHUTE
game.setKit 2 4 NavySeals_Engineer_CHUTE
game.setActiveCombatArea 128 320 1728 1728
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
water.specularEnable 1
water.texLayer1 texture/water03
water.texLayer2 texture/water10
water.normalMap texture/normalmap07
water.scrollDirectionNormalmap 1.000000/-1.000000
water.scrollDirection1 1.000000/-1.000000
water.scrollDirection2 1.000000/-1.000000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.040000
water.scrollLayer2 0.040000
water.scrollNormalmap 0.040000
water.specularStreakFactor 0.001000
water.tileLayer1 0.000000
water.tileLayer2 61141136137919127000000000000000000000.000000
water.tileNormalmap 1.000000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.501961/1.000000/1.000000
water.deepColor 0.423529/0.890196/0.976471
water.waterAlphaDepth 2.000000
water.waterShallowAlpha 1.000000
run Sounds/Environment
game.setBeforeSpawnCameraPosition 1 1321.873047/86.080658/1284.950562
game.setBeforeSpawnCameraPosition 2 1321.873047/86.080658/1284.950562