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archives/bf1942/levels/Pho_Nung.rfa
bf1942/levels/Pho_Nung/AI/Conditions.con
rem *******************************************************
rem Pho Nung - AI '08 by Lotte|EoD
rem *******************************************************
rem * Team 1 Attack *
aiStrategy.createConstantCondition TeamAACond Crisp EqualGreater Enemy ControlPoint 0
aiStrategy.setConditionStrength Required
rem * Team 1 Defend *
aiStrategy.createConstantCondition TeamABCond Crisp EqualSmaller Friendly UnitConstant 0
aiStrategy.setConditionStrength Required
rem * Team 1 Repulse *
aiStrategy.createConstantCondition TeamACCond Crisp EqualGreater Enemy ControlPoint 2
aiStrategy.setConditionStrength Required
rem * Team 2 Attack *
aiStrategy.createConstantCondition TeamBACond Crisp EqualGreater Enemy ControlPoint 0
aiStrategy.setConditionStrength Required
rem * Team 2 Defend *
aiStrategy.createConstantCondition TeamBBCond Crisp EqualSmaller Friendly UnitConstant 0
aiStrategy.setConditionStrength Required
rem * Team 2 Repulse *
aiStrategy.createConstantCondition TeamBCCond Crisp EqualGreater Enemy ControlPoint 2
aiStrategy.setConditionStrength Required
rem Pho Nung - AI '08 by Lotte|EoD
rem *******************************************************
rem * Team 1 Attack *
aiStrategy.createConstantCondition TeamAACond Crisp EqualGreater Enemy ControlPoint 0
aiStrategy.setConditionStrength Required
rem * Team 1 Defend *
aiStrategy.createConstantCondition TeamABCond Crisp EqualSmaller Friendly UnitConstant 0
aiStrategy.setConditionStrength Required
rem * Team 1 Repulse *
aiStrategy.createConstantCondition TeamACCond Crisp EqualGreater Enemy ControlPoint 2
aiStrategy.setConditionStrength Required
rem * Team 2 Attack *
aiStrategy.createConstantCondition TeamBACond Crisp EqualGreater Enemy ControlPoint 0
aiStrategy.setConditionStrength Required
rem * Team 2 Defend *
aiStrategy.createConstantCondition TeamBBCond Crisp EqualSmaller Friendly UnitConstant 0
aiStrategy.setConditionStrength Required
rem * Team 2 Repulse *
aiStrategy.createConstantCondition TeamBCCond Crisp EqualGreater Enemy ControlPoint 2
aiStrategy.setConditionStrength Required