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archives/bf1942/levels/Pho_Nung.rfa
bf1942/levels/Pho_Nung/AI/StrategicAreas.con
rem *******************************************************
rem Pho Nung - AI'10 by Lotte|EoD
rem *******************************************************

if v_arg1 == host

rem *** Create strategic areas ***
aiStrategicArea.create NVA_Base 801.6/496.5 816.6/511.5 10
aiStrategicArea.create SF_Landingzone 227/131.5 238/142.5 10
aiStrategicArea.create Bunker 124.8/470.1 154.8/492.1 200
aiStrategicArea.create House 427.5/539.5 449.5/567.5 200
aiStrategicArea.create Farm 669.7/342.2 699.7/372.2 200

rem *** Build strategic areas ***

aiStrategicArea.setActive NVA_Base
aiStrategicArea.addObjectTypeFlag Base
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour SF_Landingzone
aiStrategicArea.setSide 1
aiStrategicArea.setTakeable 2 0
aiStrategicArea.vehicleSearchRadius 80.0

aiStrategicArea.setActive SF_Landingzone
aiStrategicArea.addObjectTypeFlag Base
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour NVA_Base
aiStrategicArea.setSide 2
aiStrategicArea.setTakeable 1 0
aiStrategicArea.vehicleSearchRadius 80.0

aiStrategicArea.setActive Bunker
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour SF_Landingzone
aiStrategicArea.addNeighbour House
aiStrategicArea.setSide 0
aiStrategicArea.vehicleSearchRadius 80.0

aiStrategicArea.setActive House
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour NVA_Base
aiStrategicArea.addNeighbour SF_Landingzone
aiStrategicArea.addNeighbour Bunker
aiStrategicArea.addNeighbour Farm
aiStrategicArea.setSide 0
aiStrategicArea.vehicleSearchRadius 80.0

aiStrategicArea.setActive Farm
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour NVA_Base
aiStrategicArea.addNeighbour House
aiStrategicArea.setSide 0
aiStrategicArea.vehicleSearchRadius 80.0

endIf