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archives/bf1942/levels/Pho_Nung.rfa
bf1942/levels/Pho_Nung/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003,2004 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\Pho_Nung\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.094118/0.094118/0.094118
renderer.ambientColor 0.203922/0.192157/0.203922
renderer.diffuseColor 0.549020/0.537255/0.411765
renderer.specularColor 0.349020/0.349020/0.349020
renderer.vertexFogEnable 1
renderer.fogColorVec 0.721569/0.831373/0.839216
renderer.animatedMeshAmbientColor 0.15

rem *** textureManager.alternativePath Texture/sky/006
textureManager.alternativePath Texture/sky/006

shadow.shadowColor 0.600000

Game.setViewDistance 340
Game.spawnPlayers 1
renderer.fogstart 80
renderer.fogend 320

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag

game.setTeamSkin 1 NVASoldier
game.setKit 1 0 NVA_Rifleman
game.setKit 1 1 NVA_Assault
game.setKit 1 2 NVA_Scout
game.setKit 1 3 NVA_AT
game.setKit 1 4 NVA_Engineer

game.setTeamSkin 2 SpecialForces
game.setKit 2 0 SF_Rifleman
game.setKit 2 1 SF_Assault
game.setKit 2 2 SF_Scout
game.setKit 2 3 SF_AT
game.setKit 2 4 SF_Engineer

game.setActiveCombatArea 32 32 880 880

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water02
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1.000000/0.000000
water.scrollDirection1 1.000000/-0.500000
water.scrollDirection2 1.000000/0.500000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.000000
water.scrollLayer2 0.000000
water.scrollNormalmap 0.000000
water.specularStreakFactor 0.001000
water.tileLayer1 0.250000
water.tileLayer2 0.250000
water.tileNormalmap 0.250000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.000000/0.776471/0.776471
water.deepColor 0.000000/0.247059/0.247059
water.waterAlphaDepth 1.000000
water.waterShallowAlpha 2.000000

run Sounds/Environment

game.setBeforeSpawnCameraPosition 1 585.512817/157.083542/473.346985
game.setBeforeSpawnCameraPosition 2 585.512817/157.083542/473.346985