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archives/bf1942/levels/Hanoi_Hilton.rfa
bf1942/levels/Hanoi_Hilton/AI/Conditions.con
rem *******************************************************
rem Hanoi Hilton - AI'12 by Lotte|EoD
rem *******************************************************
rem * Team 1 Attack *
aiStrategy.createConstantCondition TeamAACond Crisp EqualSmaller Friendly UnitConstant 0
aiStrategy.setConditionStrength Required
rem * Team 1 Defend *
aiStrategy.createConstantCondition TeamABCond Crisp EqualGreater Friendly UnitConstant 4
aiStrategy.setConditionStrength Required
rem * Team 1 Repulse *
aiStrategy.createConstantCondition TeamACCond Crisp EqualGreater Enemy ControlPoint 0
aiStrategy.setConditionStrength Required
rem * Team 2 Attack *
aiStrategy.createConstantCondition TeamBACond Crisp EqualGreater Enemy ControlPoint 0
aiStrategy.setConditionStrength Required
rem * Team 2 Defend *
aiStrategy.createConstantCondition TeamBBCond Crisp EqualGreater Friendly UnitConstant 5
aiStrategy.setConditionStrength Required
rem * Team 2 Repulse *
aiStrategy.createConstantCondition TeamBCCond Crisp EqualSmaller Friendly UnitConstant 0
aiStrategy.setConditionStrength Required
rem Hanoi Hilton - AI'12 by Lotte|EoD
rem *******************************************************
rem * Team 1 Attack *
aiStrategy.createConstantCondition TeamAACond Crisp EqualSmaller Friendly UnitConstant 0
aiStrategy.setConditionStrength Required
rem * Team 1 Defend *
aiStrategy.createConstantCondition TeamABCond Crisp EqualGreater Friendly UnitConstant 4
aiStrategy.setConditionStrength Required
rem * Team 1 Repulse *
aiStrategy.createConstantCondition TeamACCond Crisp EqualGreater Enemy ControlPoint 0
aiStrategy.setConditionStrength Required
rem * Team 2 Attack *
aiStrategy.createConstantCondition TeamBACond Crisp EqualGreater Enemy ControlPoint 0
aiStrategy.setConditionStrength Required
rem * Team 2 Defend *
aiStrategy.createConstantCondition TeamBBCond Crisp EqualGreater Friendly UnitConstant 5
aiStrategy.setConditionStrength Required
rem * Team 2 Repulse *
aiStrategy.createConstantCondition TeamBCCond Crisp EqualSmaller Friendly UnitConstant 0
aiStrategy.setConditionStrength Required