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archives/bf1942/levels/Hanoi_Hilton.rfa
bf1942/levels/Hanoi_Hilton/AI/StrategicAreas.con
rem *******************************************************
rem Hanoi Hilton - AI'12 by Lotte|EoD
rem *******************************************************
if v_arg1 == host
rem *** Create strategic areas ***
aiStrategicArea.create Prison_Entrance 488.8/675.9 495.5/682.6 100
aiStrategicArea.create Captured_Factory 284.7/592.8 288/596.1 10
aiStrategicArea.create Lookout_Tower 447.5/558.1 452.8/563.4 100
aiStrategicArea.create Jailhouse 443.4/612.6 448.7/617.9 100
aiStrategicArea.create Drill_Ground 533.8/646.9 539.1/652.2 100
aiStrategicArea.create Parking_Area 503.2/725.5 509.9/732.2 100
aiStrategicArea.create Headquarter 466.6/628.3 473.3/635 100
aiStrategicArea.create USRoute1 560/612 568/620 10
aiStrategicArea.setActive Prison_Entrance
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour USRoute1
aiStrategicArea.addNeighbour Captured_Factory
aiStrategicArea.addNeighbour Lookout_Tower
aiStrategicArea.addNeighbour Jailhouse
aiStrategicArea.addNeighbour Drill_Ground
aiStrategicArea.addNeighbour Parking_Area
aiStrategicArea.addNeighbour Headquarter
aiStrategicArea.setSide 1
aiStrategicArea.vehicleSearchRadius 80.0
aiStrategicArea.setActive Captured_Factory
aiStrategicArea.addObjectTypeFlag Base
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour Prison_Entrance
aiStrategicArea.addNeighbour Lookout_Tower
aiStrategicArea.addNeighbour Jailhouse
aiStrategicArea.addNeighbour Drill_Ground
aiStrategicArea.addNeighbour Parking_Area
aiStrategicArea.addNeighbour Headquarter
aiStrategicArea.setSide 2
aiStrategicArea.setTakeable 1 0
aiStrategicArea.vehicleSearchRadius 80.0
aiStrategicArea.setActive Lookout_Tower
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour USRoute1
aiStrategicArea.addNeighbour Prison_Entrance
aiStrategicArea.addNeighbour Captured_Factory
aiStrategicArea.addNeighbour Jailhouse
aiStrategicArea.addNeighbour Drill_Ground
aiStrategicArea.addNeighbour Parking_Area
aiStrategicArea.addNeighbour Headquarter
aiStrategicArea.setSide 1
aiStrategicArea.vehicleSearchRadius 80.0
aiStrategicArea.setActive Jailhouse
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour USRoute1
aiStrategicArea.addNeighbour Prison_Entrance
aiStrategicArea.addNeighbour Captured_Factory
aiStrategicArea.addNeighbour Lookout_Tower
aiStrategicArea.addNeighbour Drill_Ground
aiStrategicArea.addNeighbour Parking_Area
aiStrategicArea.addNeighbour Headquarter
aiStrategicArea.setSide 1
aiStrategicArea.vehicleSearchRadius 80.0
aiStrategicArea.setActive Drill_Ground
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour USRoute1
aiStrategicArea.addNeighbour Prison_Entrance
aiStrategicArea.addNeighbour Captured_Factory
aiStrategicArea.addNeighbour Lookout_Tower
aiStrategicArea.addNeighbour Jailhouse
aiStrategicArea.addNeighbour Parking_Area
aiStrategicArea.addNeighbour Headquarter
aiStrategicArea.setSide 1
aiStrategicArea.vehicleSearchRadius 80.0
aiStrategicArea.setActive Parking_Area
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour USRoute1
aiStrategicArea.addNeighbour Prison_Entrance
aiStrategicArea.addNeighbour Captured_Factory
aiStrategicArea.addNeighbour Lookout_Tower
aiStrategicArea.addNeighbour Jailhouse
aiStrategicArea.addNeighbour Drill_Ground
aiStrategicArea.addNeighbour Headquarter
aiStrategicArea.setSide 1
aiStrategicArea.vehicleSearchRadius 80.0
aiStrategicArea.setActive Headquarter
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour USRoute1
aiStrategicArea.addNeighbour Prison_Entrance
aiStrategicArea.addNeighbour Captured_Factory
aiStrategicArea.addNeighbour Lookout_Tower
aiStrategicArea.addNeighbour Jailhouse
aiStrategicArea.addNeighbour Drill_Ground
aiStrategicArea.addNeighbour Parking_Area
aiStrategicArea.setSide 1
aiStrategicArea.vehicleSearchRadius 80.0
aiStrategicArea.setActive USRoute1
aiStrategicArea.addObjectTypeFlag Route
aiStrategicArea.addNeighbour Captured_Factory
endIf
rem Hanoi Hilton - AI'12 by Lotte|EoD
rem *******************************************************
if v_arg1 == host
rem *** Create strategic areas ***
aiStrategicArea.create Prison_Entrance 488.8/675.9 495.5/682.6 100
aiStrategicArea.create Captured_Factory 284.7/592.8 288/596.1 10
aiStrategicArea.create Lookout_Tower 447.5/558.1 452.8/563.4 100
aiStrategicArea.create Jailhouse 443.4/612.6 448.7/617.9 100
aiStrategicArea.create Drill_Ground 533.8/646.9 539.1/652.2 100
aiStrategicArea.create Parking_Area 503.2/725.5 509.9/732.2 100
aiStrategicArea.create Headquarter 466.6/628.3 473.3/635 100
aiStrategicArea.create USRoute1 560/612 568/620 10
aiStrategicArea.setActive Prison_Entrance
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour USRoute1
aiStrategicArea.addNeighbour Captured_Factory
aiStrategicArea.addNeighbour Lookout_Tower
aiStrategicArea.addNeighbour Jailhouse
aiStrategicArea.addNeighbour Drill_Ground
aiStrategicArea.addNeighbour Parking_Area
aiStrategicArea.addNeighbour Headquarter
aiStrategicArea.setSide 1
aiStrategicArea.vehicleSearchRadius 80.0
aiStrategicArea.setActive Captured_Factory
aiStrategicArea.addObjectTypeFlag Base
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour Prison_Entrance
aiStrategicArea.addNeighbour Lookout_Tower
aiStrategicArea.addNeighbour Jailhouse
aiStrategicArea.addNeighbour Drill_Ground
aiStrategicArea.addNeighbour Parking_Area
aiStrategicArea.addNeighbour Headquarter
aiStrategicArea.setSide 2
aiStrategicArea.setTakeable 1 0
aiStrategicArea.vehicleSearchRadius 80.0
aiStrategicArea.setActive Lookout_Tower
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour USRoute1
aiStrategicArea.addNeighbour Prison_Entrance
aiStrategicArea.addNeighbour Captured_Factory
aiStrategicArea.addNeighbour Jailhouse
aiStrategicArea.addNeighbour Drill_Ground
aiStrategicArea.addNeighbour Parking_Area
aiStrategicArea.addNeighbour Headquarter
aiStrategicArea.setSide 1
aiStrategicArea.vehicleSearchRadius 80.0
aiStrategicArea.setActive Jailhouse
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour USRoute1
aiStrategicArea.addNeighbour Prison_Entrance
aiStrategicArea.addNeighbour Captured_Factory
aiStrategicArea.addNeighbour Lookout_Tower
aiStrategicArea.addNeighbour Drill_Ground
aiStrategicArea.addNeighbour Parking_Area
aiStrategicArea.addNeighbour Headquarter
aiStrategicArea.setSide 1
aiStrategicArea.vehicleSearchRadius 80.0
aiStrategicArea.setActive Drill_Ground
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour USRoute1
aiStrategicArea.addNeighbour Prison_Entrance
aiStrategicArea.addNeighbour Captured_Factory
aiStrategicArea.addNeighbour Lookout_Tower
aiStrategicArea.addNeighbour Jailhouse
aiStrategicArea.addNeighbour Parking_Area
aiStrategicArea.addNeighbour Headquarter
aiStrategicArea.setSide 1
aiStrategicArea.vehicleSearchRadius 80.0
aiStrategicArea.setActive Parking_Area
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour USRoute1
aiStrategicArea.addNeighbour Prison_Entrance
aiStrategicArea.addNeighbour Captured_Factory
aiStrategicArea.addNeighbour Lookout_Tower
aiStrategicArea.addNeighbour Jailhouse
aiStrategicArea.addNeighbour Drill_Ground
aiStrategicArea.addNeighbour Headquarter
aiStrategicArea.setSide 1
aiStrategicArea.vehicleSearchRadius 80.0
aiStrategicArea.setActive Headquarter
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour USRoute1
aiStrategicArea.addNeighbour Prison_Entrance
aiStrategicArea.addNeighbour Captured_Factory
aiStrategicArea.addNeighbour Lookout_Tower
aiStrategicArea.addNeighbour Jailhouse
aiStrategicArea.addNeighbour Drill_Ground
aiStrategicArea.addNeighbour Parking_Area
aiStrategicArea.setSide 1
aiStrategicArea.vehicleSearchRadius 80.0
aiStrategicArea.setActive USRoute1
aiStrategicArea.addObjectTypeFlag Route
aiStrategicArea.addNeighbour Captured_Factory
endIf