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archives/bf1942/levels/Hanoi_Hilton.rfa
bf1942/levels/Hanoi_Hilton/Init/Terrain.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003,2004 Digital Illusions CE
rem *********************************************
GeometryTemplate.create PatchTerrain patchGeometry
GeometryTemplate.file bf1942\levels\Hanoi_Hilton\Heightmap
GeometryTemplate.materialMap bf1942\levels\Hanoi_Hilton\Materialmap
GeometryTemplate.materialSize 256
GeometryTemplate.targetTriCount 5000
GeometryTemplate.worldSize 1024
GeometryTemplate.yScale 0.200000
GeometryTemplate.texBaseName bf1942\levels\Hanoi_Hilton\Textures\Tx
GeometryTemplate.texOffsetX 0
GeometryTemplate.texOffsetY 0
GeometryTemplate.detailTexName bf1942\levels\Hanoi_Hilton\Textures\Detail
GeometryTemplate.waterLevel 0.000000
GeometryTemplate.seaFloorLevel 0
GeometryTemplate.lodDistance 400
ObjectTemplate.create SimpleObject terrainObject
ObjectTemplate.geometry patchGeometry
objectTemplate.createNotInGrid 1
Object.create terrainObject
Object.setName track
Object.absolutePosition 0/0/0
Object.rotation 0/0/0
Console.worldSize 1024
Terrain.ShadowAmbient 71/71/80
Terrain.ShadowBorderFadeTime 0.25
Terrain.ShadowSamplingCullY 0
rem Created by Battlecraft 1942. Copyright (c)2003,2004 Digital Illusions CE
rem *********************************************
GeometryTemplate.create PatchTerrain patchGeometry
GeometryTemplate.file bf1942\levels\Hanoi_Hilton\Heightmap
GeometryTemplate.materialMap bf1942\levels\Hanoi_Hilton\Materialmap
GeometryTemplate.materialSize 256
GeometryTemplate.targetTriCount 5000
GeometryTemplate.worldSize 1024
GeometryTemplate.yScale 0.200000
GeometryTemplate.texBaseName bf1942\levels\Hanoi_Hilton\Textures\Tx
GeometryTemplate.texOffsetX 0
GeometryTemplate.texOffsetY 0
GeometryTemplate.detailTexName bf1942\levels\Hanoi_Hilton\Textures\Detail
GeometryTemplate.waterLevel 0.000000
GeometryTemplate.seaFloorLevel 0
GeometryTemplate.lodDistance 400
ObjectTemplate.create SimpleObject terrainObject
ObjectTemplate.geometry patchGeometry
objectTemplate.createNotInGrid 1
Object.create terrainObject
Object.setName track
Object.absolutePosition 0/0/0
Object.rotation 0/0/0
Console.worldSize 1024
Terrain.ShadowAmbient 71/71/80
Terrain.ShadowBorderFadeTime 0.25
Terrain.ShadowSamplingCullY 0