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Archives/bf1942/levels/maps - no documentation/A_Bridge_too_High.rfa
bf1942/levels/A_Bridge_too_High/GameTypes/Ctf.con
run Ctf/SpawnpointManagerSettings

run Ctf/SoldierSpawnTemplates
run Ctf/SoldierSpawns

run Ctf/ObjectSpawnTemplates
if v_arg1 == host
run Ctf/ObjectSpawns
object.create GEBase
Object.absolutePosition 64.99/509.97/75.73
Object.rotation 0/0/0
object.create USBase
Object.absolutePosition 967.31/509.99/928.11
Object.rotation 0/0/0
else
object.create FlagPole
Object.absolutePosition 64.99/509.97/75.73
Object.rotation 0/0/0
object.create FlagPole
Object.absolutePosition 967.31/509.99/928.11
Object.rotation 0/0/0
endIf