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Archives/bf1942/levels/maps - no documentation/A_Bridge_too_High.rfa
bf1942/levels/A_Bridge_too_High/Textures/ENVMAP_G_.rcm
[CubeMap]
PositiveX = bf1942\levels\A_Bridge_too_High\Textures\env_A_Bridge_too_High_04.dds
NegativeX = bf1942\levels\A_Bridge_too_High\Textures\env_A_Bridge_too_High_02.dds
PositiveY = bf1942\levels\A_Bridge_too_High\Textures\env_A_Bridge_too_High_05.dds
NegativeY = bf1942\levels\A_Bridge_too_High\Textures\env_A_Bridge_too_High_06.dds
PositiveZ = bf1942\levels\A_Bridge_too_High\Textures\env_A_Bridge_too_High_03.dds
NegativeZ = bf1942\levels\A_Bridge_too_High\Textures\env_A_Bridge_too_High_01.dds