This page is under construction
archives/bf1942/levels/bfp_beached.rfa
bf1942/levels/bfp_beached/Textures/ENVMAP_G_.rcm
[CubeMap] PositiveX = pirates\levels\bfp_beached\Textures\env_bfp_beached_04.dds NegativeX = pirates\levels\bfp_beached\Textures\env_bfp_beached_02.dds PositiveY = pirates\levels\bfp_beached\Textures\env_bfp_beached_05.dds NegativeY = pirates\levels\bfp_beached\Textures\env_bfp_beached_06.dds PositiveZ = pirates\levels\bfp_beached\Textures\env_bfp_beached_03.dds NegativeZ = pirates\levels\bfp_beached\Textures\env_bfp_beached_01.dds