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archives/bf1942/levels/bfp_dead_calm.rfa
bf1942/levels/bfp_dead_calm/Textures/ENVMAP_G_.rcm
[CubeMap]
PositiveX = pirates\levels\bfp_dead_calm\Textures\env_bfp_dead_calm_04.dds
NegativeX = pirates\levels\bfp_dead_calm\Textures\env_bfp_dead_calm_02.dds
PositiveY = pirates\levels\bfp_dead_calm\Textures\env_bfp_dead_calm_05.dds
NegativeY = pirates\levels\bfp_dead_calm\Textures\env_bfp_dead_calm_06.dds
PositiveZ = pirates\levels\bfp_dead_calm\Textures\env_bfp_dead_calm_03.dds
NegativeZ = pirates\levels\bfp_dead_calm\Textures\env_bfp_dead_calm_01.dds