This page is under construction
archives/bf1942/levels/bfp_dead_calm.rfa
bf1942/levels/bfp_dead_calm/Textures/ENVMAP_G_.rcm
[CubeMap] PositiveX = pirates\levels\bfp_dead_calm\Textures\env_bfp_dead_calm_04.dds NegativeX = pirates\levels\bfp_dead_calm\Textures\env_bfp_dead_calm_02.dds PositiveY = pirates\levels\bfp_dead_calm\Textures\env_bfp_dead_calm_05.dds NegativeY = pirates\levels\bfp_dead_calm\Textures\env_bfp_dead_calm_06.dds PositiveZ = pirates\levels\bfp_dead_calm\Textures\env_bfp_dead_calm_03.dds NegativeZ = pirates\levels\bfp_dead_calm\Textures\env_bfp_dead_calm_01.dds