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Archives/bf1942/levels/aube_de_soiree.rfa
bf1942/levels/aube_de_soiree/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\Aube_de_Soiree\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.094118/0.094118/0.094118
renderer.ambientColor 0.113725/0.109804/0.113725
renderer.diffuseColor 0.294118/0.294118/0.247059
renderer.specularColor 0.298039/0.298039/0.298039
renderer.vertexFogEnable 1
renderer.fogColorVec 0.678431/0.627451/0.619608
renderer.animatedMeshAmbientColor 0.15
textureManager.alternativePath bf1942\levels\Aube_de_Soiree\Texture
shadow.shadowColor 0.550000
Game.setViewDistance 210
Game.spawnPlayers 1
renderer.fogstart -5
renderer.fogend 205
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag
game.setTeamSkin 1 GerSoldier
game.setKit 1 0 Ger_Scout
game.setKit 1 1 Ger_Soldier
game.setKit 1 2 Ger_Support
game.setKit 1 3 Ger_Officer
game.setKit 1 4 Ger_Pioneer
game.setTeamSkin 2 FrzSoldier
game.setKit 2 0 Frz_Scout
game.setKit 2 1 Frz_Soldier
game.setKit 2 2 Frz_Support
game.setKit 2 3 Frz_Officer
game.setKit 2 4 Frz_Pioneer
game.setLevelCheck 2242588848
game.setActiveCombatArea 0 0 1024 1024
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
game.assaultTeam 2
water.specularEnable 1
water.texLayer1 texture/water03
water.texLayer2 texture/water04
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap -1.000000/-1.000000
water.scrollDirection1 1.000000/0.000000
water.scrollDirection2 0.000000/1.000000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.010000
water.scrollLayer2 0.010000
water.scrollNormalmap 0.010000
water.specularStreakFactor 0.001000
water.tileLayer1 1.000000
water.tileLayer2 1.000000
water.tileNormalmap 1.000000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.776471/0.694118/0.600000
water.deepColor 1.000000/1.000000/1.000000
water.waterAlphaDepth 0.500000
water.waterShallowAlpha 0.800000
rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 457.79/88.26/773.38
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 457.79/88.26/773.38
run Sounds/Environment
rem Created by Battlecraft 1942. Copyright (c)2003 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\Aube_de_Soiree\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.094118/0.094118/0.094118
renderer.ambientColor 0.113725/0.109804/0.113725
renderer.diffuseColor 0.294118/0.294118/0.247059
renderer.specularColor 0.298039/0.298039/0.298039
renderer.vertexFogEnable 1
renderer.fogColorVec 0.678431/0.627451/0.619608
renderer.animatedMeshAmbientColor 0.15
textureManager.alternativePath bf1942\levels\Aube_de_Soiree\Texture
shadow.shadowColor 0.550000
Game.setViewDistance 210
Game.spawnPlayers 1
renderer.fogstart -5
renderer.fogend 205
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag
game.setTeamSkin 1 GerSoldier
game.setKit 1 0 Ger_Scout
game.setKit 1 1 Ger_Soldier
game.setKit 1 2 Ger_Support
game.setKit 1 3 Ger_Officer
game.setKit 1 4 Ger_Pioneer
game.setTeamSkin 2 FrzSoldier
game.setKit 2 0 Frz_Scout
game.setKit 2 1 Frz_Soldier
game.setKit 2 2 Frz_Support
game.setKit 2 3 Frz_Officer
game.setKit 2 4 Frz_Pioneer
game.setLevelCheck 2242588848
game.setActiveCombatArea 0 0 1024 1024
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
game.assaultTeam 2
water.specularEnable 1
water.texLayer1 texture/water03
water.texLayer2 texture/water04
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap -1.000000/-1.000000
water.scrollDirection1 1.000000/0.000000
water.scrollDirection2 0.000000/1.000000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.010000
water.scrollLayer2 0.010000
water.scrollNormalmap 0.010000
water.specularStreakFactor 0.001000
water.tileLayer1 1.000000
water.tileLayer2 1.000000
water.tileNormalmap 1.000000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.776471/0.694118/0.600000
water.deepColor 1.000000/1.000000/1.000000
water.waterAlphaDepth 0.500000
water.waterShallowAlpha 0.800000
rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 457.79/88.26/773.38
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 457.79/88.26/773.38
run Sounds/Environment