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Archives/bf1942/levels/battle_of_halen.rfa
bf1942/levels/battle_of_halen/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003,2004 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\Battle_of_Halen\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.100000/0.100000/0.100000
renderer.ambientColor 0.120000/0.110000/0.120000
renderer.diffuseColor 0.350000/0.300000/0.200000
renderer.specularColor 0.300000/0.300000/0.300000
renderer.vertexFogEnable 1
renderer.fogColorVec 0.310000/0.324000/0.438000
renderer.animatedMeshAmbientColor 0.15
textureManager.alternativePath bf1942\levels\Battle_of_Halen\Texture
textureManager.alternativePath Texture\Urban
textureManager.alternativePath Texture\Belgium
textureManager.alternativePath Texture\1914


shadow.shadowColor 0.550000

Game.setViewDistance 400
Game.spawnPlayers 1
renderer.fogstart 0
renderer.fogend 400

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedFrFlag

game.setTeamSkin 1 GerSoldier
game.setKit 1 0 Ger_Stosstrupp2
game.setKit 1 1 Ger_Soldier2
game.setKit 1 2 Ger_Medicmg2
game.setKit 1 3 Ger_Officer2
game.setKit 1 4 Ger_Pioneer2

game.setTeamSkin 2 BelSoldier
game.setKit 2 0 Bel_Stosstrupp2
game.setKit 2 1 Bel_Soldier2
game.setKit 2 2 Bel_Medicmg2
game.setKit 2 3 Bel_Officer2
game.setKit 2 4 Bel_Pioneer2
game.setLevelCheck 2242588848
game.setActiveCombatArea 0 0 1024 1024

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain
run objects/objects

game.assaultTeam 1

water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 0.000000/1.000000
water.scrollDirection1 1.000000/0.000000
water.scrollDirection2 -1.000000/1.000000
water.specularColor 0.500000/0.450000/0.400000
water.scrollLayer1 0.010000
water.scrollLayer2 0.010000
water.scrollNormalmap 0.010000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 0.500000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.466667/0.611765/0.384314
water.deepColor 0.000000/0.000000/0.247059
water.waterAlphaDepth 1.600000
water.waterShallowAlpha 0.800000

run Sounds/Environment

game.setBeforeSpawnCameraPosition 1 915.868347/81.838638/661.577209
game.setBeforeSpawnCameraPosition 2 915.868347/81.838638/661.577209