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Archives/bf1942/levels/argonnerwald.rfa
bf1942/levels/argonnerwald/Ctf.con
run Ctf/SpawnpointManagerSettings
run Ctf/SoldierSpawnTemplates
run Ctf/SoldierSpawns
run Ctf/ObjectSpawnTemplates
run Ctf/ObjectSpawns v_arg1
if v_arg1 == host
object.create GEBase
Object.absolutePosition 646.56/100.91/691.12
Object.rotation 0/0/0
object.create FRBase
Object.absolutePosition 418.32/92.28/270.68
Object.rotation 0/0/0
object.create GEBase
Object.absolutePosition 646.56/100.91/691.12
Object.rotation 0/0/0
object.create FRBase
Object.absolutePosition 418.32/92.28/270.68
Object.rotation 0/0/0
else
object.create FlagPole
Object.absolutePosition 646.56/100.91/691.12
Object.rotation 0/0/0
object.create FlagPole
Object.absolutePosition 418.32/92.28/270.68
Object.rotation 0/0/0
object.create FlagPole
Object.absolutePosition 646.56/100.91/691.12
Object.rotation 0/0/0
object.create FlagPole
Object.absolutePosition 418.32/92.28/270.68
Object.rotation 0/0/0
endIf
run Ctf/SoldierSpawnTemplates
run Ctf/SoldierSpawns
run Ctf/ObjectSpawnTemplates
run Ctf/ObjectSpawns v_arg1
if v_arg1 == host
object.create GEBase
Object.absolutePosition 646.56/100.91/691.12
Object.rotation 0/0/0
object.create FRBase
Object.absolutePosition 418.32/92.28/270.68
Object.rotation 0/0/0
object.create GEBase
Object.absolutePosition 646.56/100.91/691.12
Object.rotation 0/0/0
object.create FRBase
Object.absolutePosition 418.32/92.28/270.68
Object.rotation 0/0/0
else
object.create FlagPole
Object.absolutePosition 646.56/100.91/691.12
Object.rotation 0/0/0
object.create FlagPole
Object.absolutePosition 418.32/92.28/270.68
Object.rotation 0/0/0
object.create FlagPole
Object.absolutePosition 646.56/100.91/691.12
Object.rotation 0/0/0
object.create FlagPole
Object.absolutePosition 418.32/92.28/270.68
Object.rotation 0/0/0
endIf