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archives/bf1942/levels/bfp_bloody_bayou.rfa
bf1942/levels/bfp_bloody_bayou/Init.con
ShaderManager.setTextureParam envmap bf1942\levels\bfp_bloody_bayou\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec 0.007843/0.003922/0.039216

renderer.globalLodPercent 1
renderer.globalAmbientColor 0.203922/0.209804/0.205882
renderer.ambientColor 0.027373/0.027373/0.027373
renderer.diffuseColor 0.270588/0.227451/0.172549
renderer.specularColor 0.129804/0.129804/0.139804

renderer.animatedMeshAmbientColor 0.13

shadow.shadowColor 0.450000

rem textureManager.alternativePath bf1942/levels/bfp_bloody_bayou/textures/
textureManager.alternativePath bf1942/levels/bfp_bloody_bayou/textures/

Game.setViewDistance 400
Game.spawnPlayers 1
renderer.fogstart 0
renderer.fogend 100

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedJapFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag

game.setTeamSkin 1 RedPirate
game.setKit 1 0 RedPirate_Scout
game.setKit 1 1 RedPirate_Assault
game.setKit 1 2 RedPirate_AT
game.setKit 1 3 RedPirate_Medic
game.setKit 1 4 RedPirate_Engineer

game.setTeamSkin 2 BluePirate
game.setKit 2 0 BluePirate_Scout
game.setKit 2 1 BluePirate_Assault
game.setKit 2 2 BluePirate_AT
game.setKit 2 3 BluePirate_Medic
game.setKit 2 4 BluePirate_Engineer
game.setLevelCheck 2242588848
game.setActiveCombatArea 0 0 1024 1024

rem ***shaderManager.setDefaultShaderSolidColor 0.03/0.03/0.03
ShaderManager.setTextureParam envmap bf1942\levels\bfp_bloody_bayou\Textures\ENVMAP_G_.rcm


run Init/SkyAndSun
run Init/Terrain

game.assaultTeam 2


water.specularEnable 1
water.texLayer1 texture/water02
water.texLayer2 texture/water06
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1.000000/0.000000
water.scrollDirection1 1.000000/-0.500000
water.scrollDirection2 1.000000/0.500000
water.specularColor 0.010000/0.005000/0.004000
water.scrollLayer1 0.010000
water.scrollLayer2 0.010000
water.scrollNormalmap 0.010000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 1.000000
water.lightDirection 0.300000/0.500000/0.650000
water.color 0.200000/0.000000/0.000000
water.deepColor 0.176471/0.000000/0.000000
water.waterAlphaDepth 0.100000
water.waterShallowAlpha 0.300000

run Sounds/Environment

game.setBeforeSpawnCameraPosition 1 591.963867/99.344681/569.154236
game.setBeforeSpawnCameraPosition 2 591.963867/99.344681/569.154236