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Archives/bf1942/levels/sadiz.rfa
bf1942/levels/sadiz/Textures/ENVMAP_G_.rcm
[CubeMap]
PositiveX = bf1942\levels\Sadiz\Textures\env_Sadiz_04.dds
NegativeX = bf1942\levels\Sadiz\Textures\env_Sadiz_02.dds
PositiveY = bf1942\levels\Sadiz\Textures\env_Sadiz_05.dds
NegativeY = bf1942\levels\Sadiz\Textures\env_Sadiz_06.dds
PositiveZ = bf1942\levels\Sadiz\Textures\env_Sadiz_03.dds
NegativeZ = bf1942\levels\Sadiz\Textures\env_Sadiz_01.dds