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Archives/bf1942/levels/sadiz.rfa
bf1942/levels/sadiz/Textures/ENVMAP_G_.rcm
[CubeMap] PositiveX = bf1942\levels\Sadiz\Textures\env_Sadiz_04.dds NegativeX = bf1942\levels\Sadiz\Textures\env_Sadiz_02.dds PositiveY = bf1942\levels\Sadiz\Textures\env_Sadiz_05.dds NegativeY = bf1942\levels\Sadiz\Textures\env_Sadiz_06.dds PositiveZ = bf1942\levels\Sadiz\Textures\env_Sadiz_03.dds NegativeZ = bf1942\levels\Sadiz\Textures\env_Sadiz_01.dds