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archives/bf1942/levels/bfp_cannonball_coast.rfa
bf1942/levels/bfp_cannonball_coast/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003,2004 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\BFP_Cannonball_Coast\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.188235/0.188235/0.188235
renderer.ambientColor 0.172549/0.160784/0.172549
renderer.diffuseColor 0.274510/0.274510/0.274510
renderer.specularColor 0.078431/0.078431/0.078431
renderer.vertexFogEnable 1
renderer.fogColorVec 0.709804/0.737255/0.788235
renderer.animatedMeshAmbientColor 0.15
rem textureManager.alternativePath Texture

shadow.shadowColor 0.550000

Game.setViewDistance 400
Game.spawnPlayers 1
renderer.fogstart 200
renderer.fogend 700

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedJapFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag

game.setTeamSkin 1 RedPirate
game.setKit 1 0 RedPirate_Scout
game.setKit 1 1 RedPirate_Assault
game.setKit 1 2 RedPirate_AT
game.setKit 1 3 RedPirate_Medic
game.setKit 1 4 RedPirate_Engineer

game.setTeamSkin 2 BluePirate
game.setKit 2 0 BluePirate_Scout
game.setKit 2 1 BluePirate_Assault
game.setKit 2 2 BluePirate_AT
game.setKit 2 3 BluePirate_Medic
game.setKit 2 4 BluePirate_Engineer
game.setLevelCheck 2242588848
game.setActiveCombatArea 0 0 2048 2048

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

game.assaultTeam 2

water.specularEnable 1
water.texLayer1 texture/water01
water.texLayer2 texture/water08
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 1.000000/0.000000
water.scrollDirection1 1.000000/-0.500000
water.scrollDirection2 1.000000/0.500000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.020000
water.scrollLayer2 0.020000
water.scrollNormalmap 0.020000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 1.000000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.509804/0.839216/0.874510
water.deepColor 0.000000/0.392157/0.392157
water.waterAlphaDepth 0.000000
water.waterShallowAlpha 1.000000

run Sounds/Environment

game.setBeforeSpawnCameraPosition 1 1012.327148/54.379513/811.326416
game.setBeforeSpawnCameraPosition 2 1012.327148/54.379513/811.326416