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Archives/bf1942/levels/amiens.rfa
bf1942/levels/amiens/Init.con
rem *********************************************
rem Map by Cicero, Januar 2008
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\amiens\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.140000/0.120000/0.130000
renderer.ambientColor 0.100000/0.100000/0.100000
renderer.diffuseColor 0.400000/0.380000/0.360000
renderer.specularColor 0.300000/0.300000/0.300000
renderer.fogColorVec 0.466667/0.466667/0.486275
renderer.animatedMeshDiffuseFactor 0.8
renderer.animatedMeshAmbientColor 0.25
textureManager.alternativePath bf1942\levels\amiens\Texture
textureManager.alternativePath Texture\Urban
shadow.shadowColor 0.550000
TreeRenderer.billboardlightscale 0.1

renderer.vertexFogEnable 1
Game.setViewDistance 350
Game.spawnPlayers 1
renderer.fogstart -20
renderer.fogend 340

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedFrFlag

game.setTeamSkin 1 GerSoldier
game.setKit 1 0 Ger_Scout
game.setKit 1 1 Ger_Soldier
game.setKit 1 2 Ger_Support
game.setKit 1 3 Ger_Officer
game.setKit 1 4 Ger_Pioneer3

game.setTeamSkin 2 FrzSoldier
game.setKit 2 0 Frz_Scout
game.setKit 2 1 Frz_Soldier
game.setKit 2 2 Frz_Support
game.setKit 2 3 Frz_Officer
game.setKit 2 4 Frz_Pioneer
game.setActiveCombatArea 0 0 2048 2048

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain
run objects/objects

run Sounds/Environment

game.assaultTeam 2

water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1.000000/1.000000
water.scrollDirection1 1.000000/0.000000
water.scrollDirection2 0.000000/1.000000
water.specularColor 0.750000/0.700000/0.650000
water.scrollLayer1 0.030000
water.scrollLayer2 0.030000
water.scrollNormalmap 0.010000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 0.500000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.600000/0.600000/0.630000
water.deepColor 0.600000/0.600000/0.630000
water.waterAlphaDepth 0.000000
water.waterShallowAlpha 1.000000


game.setBeforeSpawnCameraPosition 1 1204.137939/89.132530/784.420776
game.setBeforeSpawnCameraPosition 2 1204.137939/89.132530/784.420776