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Archives/bf1942/levels/amiens.rfa
bf1942/levels/amiens/standardMesh/Wreck_Camel.rs
subshader "Wreck_Camel_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
twosided true;
texture "texture/Wrecks/Sopwith_wings_01gruenwreck";
}
subshader "Wreck_Camel_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Wrecks/Sopwith_body_02wreck";
}
subshader "Wreck_Camel_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.12549 0.12549 0.12549;
materialSpecularPower 12.5;
transparent true;
twosided true;
envmap true;
texture "texture/Air/Sopwith_window";
}
subshader "Wreck_Camel_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.12549 0.12549 0.12549;
materialSpecularPower 12.5;
transparent true;
twosided true;
texture "texture/fokker_gun";
}
subshader "Wreck_Camel_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
twosided true;
texture "texture/Wrecks/Sopwith_wings_01gruenwreck";
}
subshader "Wreck_Camel_Material5" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Air/prop";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
twosided true;
texture "texture/Wrecks/Sopwith_wings_01gruenwreck";
}
subshader "Wreck_Camel_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Wrecks/Sopwith_body_02wreck";
}
subshader "Wreck_Camel_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.12549 0.12549 0.12549;
materialSpecularPower 12.5;
transparent true;
twosided true;
envmap true;
texture "texture/Air/Sopwith_window";
}
subshader "Wreck_Camel_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.12549 0.12549 0.12549;
materialSpecularPower 12.5;
transparent true;
twosided true;
texture "texture/fokker_gun";
}
subshader "Wreck_Camel_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
twosided true;
texture "texture/Wrecks/Sopwith_wings_01gruenwreck";
}
subshader "Wreck_Camel_Material5" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Air/prop";
}