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Archives/bf1942/levels/amiens.rfa
bf1942/levels/amiens/standardMesh/Wreck_Camel.rs
subshader "Wreck_Camel_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   twosided true;
   texture "texture/Wrecks/Sopwith_wings_01gruenwreck";
}

subshader "Wreck_Camel_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "texture/Wrecks/Sopwith_body_02wreck";
}

subshader "Wreck_Camel_Material2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 0.12549 0.12549 0.12549;
   materialSpecularPower 12.5;
   transparent true;
   twosided true;
   envmap true;
   texture "texture/Air/Sopwith_window";
}

subshader "Wreck_Camel_Material3" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 0.12549 0.12549 0.12549;
   materialSpecularPower 12.5;
   transparent true;
   twosided true;
   texture "texture/fokker_gun";
}

subshader "Wreck_Camel_Material4" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   twosided true;
   texture "texture/Wrecks/Sopwith_wings_01gruenwreck";
}

subshader "Wreck_Camel_Material5" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "texture/Air/prop";
}