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Archives/bf1942/levels/amiens.rfa
bf1942/levels/amiens/standardMesh/Wreck_Whippet_medic.rs
subshader "Wreck_Whippet_medic_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/wrecks/whippet_1_medicwreck";
}
subshader "Wreck_Whippet_medic_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/wrecks/whippet_2_medicwreck";
}
subshader "Wreck_Whippet_medic_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/wrecks/whippet_1_medicwreck";
}
subshader "Wreck_Whippet_medic_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/wrecks/whippet_2_medicwreck";
}
subshader "Wreck_Whippet_medic_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/whippet_kette";
}
subshader "Wreck_Whippet_medic_Material5" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/whippet_kette";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/wrecks/whippet_1_medicwreck";
}
subshader "Wreck_Whippet_medic_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/wrecks/whippet_2_medicwreck";
}
subshader "Wreck_Whippet_medic_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/wrecks/whippet_1_medicwreck";
}
subshader "Wreck_Whippet_medic_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/wrecks/whippet_2_medicwreck";
}
subshader "Wreck_Whippet_medic_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/whippet_kette";
}
subshader "Wreck_Whippet_medic_Material5" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/whippet_kette";
}