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archives/bf1942/levels/bfp_cut_throat_creek.rfa
bf1942/levels/bfp_cut_throat_creek/GameTypes/Ctf.con
run Ctf/SpawnpointManagerSettings
run Ctf/SoldierSpawnTemplates
run Ctf/SoldierSpawns
run Ctf/ObjectSpawnTemplates
if v_arg1 == host
run Ctf/ObjectSpawns
object.create JPBase
Object.absolutePosition 635.06/166.88/550.85
Object.rotation 0/0/0
object.create USBase
Object.absolutePosition 446.67/166.99/553.43
Object.rotation 0/0/0
else
object.create FlagPole
Object.absolutePosition 635.06/166.88/550.85
Object.rotation 0/0/0
object.create FlagPole
Object.absolutePosition 446.67/166.99/553.43
Object.rotation 0/0/0
endIf
run Ctf/SoldierSpawnTemplates
run Ctf/SoldierSpawns
run Ctf/ObjectSpawnTemplates
if v_arg1 == host
run Ctf/ObjectSpawns
object.create JPBase
Object.absolutePosition 635.06/166.88/550.85
Object.rotation 0/0/0
object.create USBase
Object.absolutePosition 446.67/166.99/553.43
Object.rotation 0/0/0
else
object.create FlagPole
Object.absolutePosition 635.06/166.88/550.85
Object.rotation 0/0/0
object.create FlagPole
Object.absolutePosition 446.67/166.99/553.43
Object.rotation 0/0/0
endIf