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Archives/bf1942/levels/ramskapelle.rfa
bf1942/levels/ramskapelle/standardMesh/cloud.rs
subshader "cloud_Material0" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/cloud";
}
{
lighting false;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/cloud";
}