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Archives/bf1942/levels/mont_kemmel.rfa
bf1942/levels/mont_kemmel/Init.con
rem *********************************************
rem Mont_Kemmel made by OnkelTrunk and BlackJack for Battlefield 1918
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\Mont_Kemmel\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.094118/0.094118/0.094118
renderer.ambientColor 0.113725/0.109804/0.113725
renderer.diffuseColor 0.349020/0.294118/0.200000
renderer.specularColor 0.294118/0.294118/0.294118
renderer.vertexFogEnable 1
renderer.fogColorVec 0.480000/0.406000/0.469000
renderer.animatedMeshAmbientColor 0.15

textureManager.alternativePath bf1942/levels/Mont_Kemmel/texture


shadow.shadowColor 0.550000

Game.setViewDistance 300
Game.spawnPlayers 1

renderer.fogstart 0
renderer.fogend 800

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedFrFlag

game.setTeamSkin 1 GerSoldier
game.setKit 1 0 Ger_Scout
game.setKit 1 1 Ger_Soldier
game.setKit 1 2 Ger_Support
game.setKit 1 3 Ger_Medic
game.setKit 1 4 Ger_Pioneer

game.setTeamSkin 2 FrzSoldier
game.setKit 2 0 Frz_Scout
game.setKit 2 1 Frz_Soldier3
game.setKit 2 2 Frz_Support
game.setKit 2 3 Frz_Medic
game.setKit 2 4 Frz_Pioneer

game.setLevelCheck 2242588848
game.setActiveCombatArea 0 0 1024 1024

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain
run Sounds/Environment

game.assaultTeam 2

water.specularEnable 1
water.texLayer1 texture/water05
water.texLayer2 texture/water06
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 1.000000/0.000000
water.scrollDirection1 1.000000/-0.500000
water.scrollDirection2 1.000000/0.500000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.020000
water.scrollLayer2 0.020000
water.scrollNormalmap 0.020000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 1.000000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 1.000000/1.000000/1.000000
water.deepColor 1.000000/1.000000/1.000000
water.waterAlphaDepth 0.000000
water.waterShallowAlpha 0.500000

rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 540.343994/131.046249/888.854065
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 540.343994/131.046249/888.854065