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Archives/bf1942/levels/mughar_ridge.rfa
bf1942/levels/mughar_ridge/SinglePlayer/ControlPointTemplates.con
rem ControlPointTemplates.con created by Battlecraft 1942
rem (D:\Battlefield 1942\Mods\bf1918-beta\bf1942\levels\Battle_of_Mughar_Ridge_Mit/conquest/ControlPointTemplates.con)

NetworkableInfo.createNewInfo ControlPointInfo
NetworkableInfo.setPredictionMode PMNone
NetworkableInfo.setBasePriority c_NIGhostAlways

rem -----------------------------------------
rem --- Fort ---
rem -----------------------------------------
ObjectTemplate.create ControlPoint Fort
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName Fort
ObjectTemplate.radius 10
ObjectTemplate.team 1
ObjectTemplate.spawnGroupId 1
ObjectTemplate.objectSpawnerId 1
ObjectTemplate.areaValue 20
ObjectTemplate.timeToGetControl 10
ObjectTemplate.timeToLoseControl 10
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.geometry flagbase_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0.000000/8.200000/0.000000
ObjectTemplate.setTeamGeometry 0 Neutral_Flag_m1
ObjectTemplate.setTeamGeometry 1 flagtu_m1
ObjectTemplate.setTeamGeometry 2 flaguk_m1

rem -----------------------------------------
rem --- ANZAC_Base ---
rem -----------------------------------------
ObjectTemplate.create ControlPoint ANZAC_Base
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName ANZAC_Base
ObjectTemplate.radius 25
ObjectTemplate.team 2
ObjectTemplate.spawnGroupId 2
ObjectTemplate.objectSpawnerId 2
ObjectTemplate.areaValue 50
ObjectTemplate.timeToGetControl 9999
ObjectTemplate.timeToLoseControl 9999
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 0
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.unableToChangeTeam 1
ObjectTemplate.geometry flagbase_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0.000000/8.200000/0.000000
ObjectTemplate.setTeamGeometry 0 Neutral_Flag_m1
ObjectTemplate.setTeamGeometry 1 flagtu_m1
ObjectTemplate.setTeamGeometry 2 flaguk_m1

rem -----------------------------------------
rem --- North_Beach ---
rem -----------------------------------------
ObjectTemplate.create ControlPoint North_Beach
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName North_Beach
ObjectTemplate.radius 10
ObjectTemplate.team 1
ObjectTemplate.spawnGroupId 3
ObjectTemplate.objectSpawnerId 3
ObjectTemplate.areaValue 20
ObjectTemplate.timeToGetControl 10
ObjectTemplate.timeToLoseControl 10
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.geometry flagbase_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0.000000/8.200000/0.000000
ObjectTemplate.setTeamGeometry 0 Neutral_Flag_m1
ObjectTemplate.setTeamGeometry 1 flagtu_m1
ObjectTemplate.setTeamGeometry 2 flaguk_m1

rem -----------------------------------------
rem --- South_Beach ---
rem -----------------------------------------
ObjectTemplate.create ControlPoint South_Beach
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName South_Beach
ObjectTemplate.radius 5
ObjectTemplate.team 1
ObjectTemplate.spawnGroupId 4
ObjectTemplate.objectSpawnerId 4
ObjectTemplate.areaValue 20
ObjectTemplate.timeToGetControl 10
ObjectTemplate.timeToLoseControl 10
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.geometry flagbase_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0.000000/8.200000/0.000000
ObjectTemplate.setTeamGeometry 0 Neutral_Flag_m1
ObjectTemplate.setTeamGeometry 1 flagtu_m1
ObjectTemplate.setTeamGeometry 2 flaguk_m1

rem -----------------------------------------
rem --- Artillery_Hill ---
rem -----------------------------------------
ObjectTemplate.create ControlPoint Artillery_Hill
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName Artillery_Hill
ObjectTemplate.radius 5
ObjectTemplate.team 1
ObjectTemplate.spawnGroupId 5
ObjectTemplate.objectSpawnerId 5
ObjectTemplate.areaValue 20
ObjectTemplate.timeToGetControl 10
ObjectTemplate.timeToLoseControl 10
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.geometry flagbase_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0.000000/8.200000/0.000000
ObjectTemplate.setTeamGeometry 0 Neutral_Flag_m1
ObjectTemplate.setTeamGeometry 1 flagtu_m1
ObjectTemplate.setTeamGeometry 2 flaguk_m1

rem -----------------------------------------
rem --- Town ---
rem -----------------------------------------
ObjectTemplate.create ControlPoint Town
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName Town
ObjectTemplate.radius 10
ObjectTemplate.team 1
ObjectTemplate.spawnGroupId 6
ObjectTemplate.objectSpawnerId 6
ObjectTemplate.areaValue 20
ObjectTemplate.timeToGetControl 10
ObjectTemplate.timeToLoseControl 10
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.geometry flagbase_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0.000000/8.200000/0.000000
ObjectTemplate.setTeamGeometry 0 Neutral_Flag_m1
ObjectTemplate.setTeamGeometry 1 flagtu_m1
ObjectTemplate.setTeamGeometry 2 flaguk_m1

rem -----------------------------------------
rem --- Lighthorse_Guard ---
rem -----------------------------------------
ObjectTemplate.create ControlPoint Lighthorse_Guard
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName Lighthorse_Guard
ObjectTemplate.radius 25
ObjectTemplate.team 2
ObjectTemplate.spawnGroupId 7
ObjectTemplate.objectSpawnerId 7
ObjectTemplate.areaValue 0
ObjectTemplate.timeToGetControl 10
ObjectTemplate.timeToLoseControl 10
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.unableToChangeTeam 1
ObjectTemplate.geometry flagbase_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0.000000/8.200000/0.000000
ObjectTemplate.setTeamGeometry 0 Neutral_Flag_m1
ObjectTemplate.setTeamGeometry 1 flagtu_m1
ObjectTemplate.setTeamGeometry 2 flaguk_m1

rem -----------------------------------------
rem --- Turk_Base ---
rem -----------------------------------------
ObjectTemplate.create ControlPoint Turk_Base
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName Turk_Base
ObjectTemplate.radius 25
ObjectTemplate.team 1
ObjectTemplate.spawnGroupId 8
ObjectTemplate.objectSpawnerId 8
ObjectTemplate.areaValue 10
ObjectTemplate.timeToGetControl 10
ObjectTemplate.timeToLoseControl 10
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.unableToChangeTeam 1
ObjectTemplate.geometry flagbase_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0.000000/8.200000/0.000000
ObjectTemplate.setTeamGeometry 0 Neutral_Flag_m1
ObjectTemplate.setTeamGeometry 1 flagtu_m1
ObjectTemplate.setTeamGeometry 2 flaguk_m1

rem EndOfFile