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Archives/bf1942/levels/tolmezzo.rfa
bf1942/levels/tolmezzo/GameTypes/Ctf.con
run Ctf/SpawnpointManagerSettings
run Ctf/SoldierSpawnTemplates
run Ctf/SoldierSpawns
run Ctf/ObjectSpawnTemplates
run Ctf/ObjectSpawns v_arg1
if v_arg1 == host
rem ----- Host
rem ----------------------------------------------------------------------------
rem *** CREATE FLAG BASES ***
object.create AUbase
Object.absolutePosition 541.36/74.48/666.67
Object.Rotation 0/0/0
object.create ITbase
Object.absolutePosition 659.20/75.37/309.81
Object.Rotation 0/0/0
rem ----------------------------------------------------------------------------
else
rem ----- Join
rem ----------------------------------------------------------------------------
rem *** CREATE FLAG BASES ***
object.create FlagPole
Object.absolutePosition 541.36/74.48/666.67
Object.Rotation 0/0/0
object.create FlagPole
Object.absolutePosition 659.20/75.37/309.81
Object.Rotation 0/0/0
rem ----------------------------------------------------------------------------
endIf
run Ctf/SoldierSpawnTemplates
run Ctf/SoldierSpawns
run Ctf/ObjectSpawnTemplates
run Ctf/ObjectSpawns v_arg1
if v_arg1 == host
rem ----- Host
rem ----------------------------------------------------------------------------
rem *** CREATE FLAG BASES ***
object.create AUbase
Object.absolutePosition 541.36/74.48/666.67
Object.Rotation 0/0/0
object.create ITbase
Object.absolutePosition 659.20/75.37/309.81
Object.Rotation 0/0/0
rem ----------------------------------------------------------------------------
else
rem ----- Join
rem ----------------------------------------------------------------------------
rem *** CREATE FLAG BASES ***
object.create FlagPole
Object.absolutePosition 541.36/74.48/666.67
Object.Rotation 0/0/0
object.create FlagPole
Object.absolutePosition 659.20/75.37/309.81
Object.Rotation 0/0/0
rem ----------------------------------------------------------------------------
endIf