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Archives/bf1942/levels/Battle_of_Jaroslawice.rfa
bf1942/levels/Battle_of_Jaroslawice/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003,2004 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\Battle_of_Jaroslawice\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.094118/0.094118/0.094118
renderer.ambientColor 0.113725/0.109804/0.113725
renderer.diffuseColor 0.349020/0.294118/0.200000
renderer.specularColor 0.294118/0.294118/0.294118
renderer.vertexFogEnable 1
renderer.fogColorVec 0.77/0.766/0.75
renderer.animatedMeshAmbientColor 0.15

textureManager.alternativePath bf1942\levels\Battle_of_Jaroslawice\Texture

shadow.shadowColor 0.500000

Game.setViewDistance 600
Game.spawnPlayers 1

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedKukFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedRusFlag

game.setTeamSkin 1 kukSoldier
game.setKit 1 0 Kuk_cavScout
game.setKit 1 1 Kuk_cavSoldier
game.setKit 1 2 Kuk_Medicmg2
game.setKit 1 3 Kuk_cavOfficer
game.setKit 1 4 kuk_Pioneer2

game.setTeamSkin 2 RusSoldier
game.setKit 2 0 Rus_Scout2
game.setKit 2 1 Rus_Soldier2
game.setKit 2 2 Rus_Medicmg2
game.setKit 2 3 Rus_Officer2
game.setKit 2 4 Rus_Pioneer2

game.setActiveCombatArea 0 0 1024 1024

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain
Run Sounds/Environment

water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap -1/-1
water.scrollDirection1 1/-1
water.scrollDirection2 0/1
water.specularColor 0.85/0.8/0.7
water.scrollLayer1 0.02
water.scrollLayer2 0.03
water.scrollNormalmap 0.01
water.specularStreakFactor 0.01
water.tileLayer1 0.5
water.tileLayer2 0.5
water.tileNormalmap 0.5
water.lightDirection -0.3/0.5/-0.65
water.color 0.3216/0.3569/0.302
water.deepcolor 0.5/0.5/0.5
water.waterShallowAlpha 0.5
water.waterAlphadepth 1

game.setBeforeSpawnCameraPosition 1 199.03/113.42/230.15
game.setBeforeSpawnCameraPosition 2 819.05/113.42/709.85