This page is under construction
Archives/bf1942/levels/battle_of_the_nete.rfa
bf1942/levels/battle_of_the_nete/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003,2004 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\battle_of_the_nete\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1

renderer.globalAmbientColor 0.100000/0.100000/0.100000
renderer.ambientColor 0.060000/0.060000/0.060000
renderer.diffuseColor 0.250000/0.250000/0.250000
renderer.specularColor 0.300000/0.310000/0.320000
renderer.animatedMeshDiffuseFactor 0.30
renderer.animatedMeshAmbientColor 0.2
renderer.vertexFogEnable 1
renderer.fogColorVec 0.011764/0.02745/0.07451

shadow.shadowColor 0.2500000

textureManager.alternativePath bf1942\levels\battle_of_the_nete\Texture
textureManager.alternativePath Texture\Urban
textureManager.alternativePath Texture\Night
textureManager.alternativePath Texture/Night
textureManager.alternativePath Texture/1914


Game.setViewDistance 230
Game.spawnPlayers 1
renderer.fogstart 0
renderer.fogend 210

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedFrFlag

game.setTeamSkin 1 GerSoldier
game.setKit 1 0 Ger_Stosstrupp2
game.setKit 1 1 Ger_Soldier2
game.setKit 1 2 Ger_Support2
game.setKit 1 3 Ger_Officer2
game.setKit 1 4 Ger_Pioneer2

game.setTeamSkin 2 BelSoldier
game.setKit 2 0 Bel_Stosstrupp2
game.setKit 2 1 Bel_Soldier2
game.setKit 2 2 Bel_Support2
game.setKit 2 3 Bel_Officer
game.setKit 2 4 Bel_Pioneer2
game.setLevelCheck 2242588848
game.setActiveCombatArea 0 0 1024 1024

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain
run Sounds/Environment

game.assaultTeam 1

water.specularEnable 1
water.texLayer1 texture/water03
water.texLayer2 texture/water04
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 1.000000/0.000000
water.scrollDirection1 1.000000/-0.500000
water.scrollDirection2 1.000000/0.500000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.020000
water.scrollLayer2 0.020000
water.scrollNormalmap 0.020000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 1.000000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.776471/0.698039/0.600000
water.deepColor 1.000000/1.000000/1.000000
water.waterAlphaDepth 0.500000
water.waterShallowAlpha 0.800000

game.setBeforeSpawnCameraPosition 1 442.000000/98.000000/475.000000
game.setBeforeSpawnCameraPosition 2 442.000000/98.000000/475.000000

run objects/objects