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Archives/bf1942/levels/battle_of_the_nete.rfa
bf1942/levels/battle_of_the_nete/objects/e_WaterFall/Effects.con
ObjectTemplate.create Bundle WaterFall
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.geometry explFire_Test_m1
ObjectTemplate.addtemplate e_WaterFall
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/0/0
rem *** END HAX0r MOVE FILES ***
rem *** e_WaterFall ***
ObjectTemplate.create EffectBundle e_WaterFall
ObjectTemplate.saveInSeparateFile 1
rem -------------------------------------
ObjectTemplate.addTemplate Em_WaterFall
ObjectTemplate.timeToLive CRD_NONE/-1/0/0
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.addTemplate Em_WaterFall
ObjectTemplate.timeToLive CRD_NONE/-1/0/0
ObjectTemplate.setPosition 1/0/0
ObjectTemplate.addTemplate Em_WaterFall
ObjectTemplate.timeToLive CRD_NONE/-1/0/0
ObjectTemplate.setPosition 0/1/0
ObjectTemplate.addTemplate Em_WaterFall
ObjectTemplate.timeToLive CRD_NONE/-1/0/0
ObjectTemplate.setPosition 0/0/1
rem -------------------------------------
rem *** Em_WaterFall ***
ObjectTemplate.create Emitter Em_WaterFall
ObjectTemplate.template Fx_WaterFall
ObjectTemplate.looping 1
ObjectTemplate.startAtCreation 1
ObjectTemplate.addEmitterSpeed 10
ObjectTemplate.emitterSpeedScale 10
ObjectTemplate.lodDistance 300
ObjectTemplate.timeToLive CRD_NONE/2/0/0
ObjectTemplate.intensity CRD_UNIFORM/8/14/0
ObjectTemplate.relativePositionInDof CRD_UNIFORM/1/0/0
ObjectTemplate.relativePositionInUp CRD_NONE/0.2/0/0
ObjectTemplate.relativePositionInRight CRD_NONE/0/0/0
rem ObjectTemplate.positionalSpeedInUp CRD_UNIFORM/-2/2/0
ObjectTemplate.startRotation CRD_UNIFORM/1/180/180
rem *** Fx_WaterFall ***
ObjectTemplate.create SpriteParticle Fx_WaterFall
0bjectTemplate.timeToLive CRD_UNIFORM/0.5/2/0
ObjectTemplate.size CRD_NONE/1/1/1
ObjectTemplate.gravityModifierOverTime 0/0.9|25/0|50/2.0|70/0|100/3.0
ObjectTemplate.drag CRD_NONE/0.1/0/0
ObjectTemplate.sizeOverTime 0/0.5|20/0.7|40/1|60/1|80/1|100/1
ObjectTemplate.rotationSpeed CRD_UNIFORM/-60/60/0
ObjectTemplate.texture waterfall
ObjectTemplate.initRotation CRD_UNIFORM/1/180/0
ObjectTemplate.destBlendMode BMInvSourceAlpha
ObjectTemplate.colorRGBAOverTime 0/186/175/158/0|29/167/165/152/200|80/101/88/75/200|100/27/18/18/0
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.geometry explFire_Test_m1
ObjectTemplate.addtemplate e_WaterFall
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/0/0
rem *** END HAX0r MOVE FILES ***
rem *** e_WaterFall ***
ObjectTemplate.create EffectBundle e_WaterFall
ObjectTemplate.saveInSeparateFile 1
rem -------------------------------------
ObjectTemplate.addTemplate Em_WaterFall
ObjectTemplate.timeToLive CRD_NONE/-1/0/0
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.addTemplate Em_WaterFall
ObjectTemplate.timeToLive CRD_NONE/-1/0/0
ObjectTemplate.setPosition 1/0/0
ObjectTemplate.addTemplate Em_WaterFall
ObjectTemplate.timeToLive CRD_NONE/-1/0/0
ObjectTemplate.setPosition 0/1/0
ObjectTemplate.addTemplate Em_WaterFall
ObjectTemplate.timeToLive CRD_NONE/-1/0/0
ObjectTemplate.setPosition 0/0/1
rem -------------------------------------
rem *** Em_WaterFall ***
ObjectTemplate.create Emitter Em_WaterFall
ObjectTemplate.template Fx_WaterFall
ObjectTemplate.looping 1
ObjectTemplate.startAtCreation 1
ObjectTemplate.addEmitterSpeed 10
ObjectTemplate.emitterSpeedScale 10
ObjectTemplate.lodDistance 300
ObjectTemplate.timeToLive CRD_NONE/2/0/0
ObjectTemplate.intensity CRD_UNIFORM/8/14/0
ObjectTemplate.relativePositionInDof CRD_UNIFORM/1/0/0
ObjectTemplate.relativePositionInUp CRD_NONE/0.2/0/0
ObjectTemplate.relativePositionInRight CRD_NONE/0/0/0
rem ObjectTemplate.positionalSpeedInUp CRD_UNIFORM/-2/2/0
ObjectTemplate.startRotation CRD_UNIFORM/1/180/180
rem *** Fx_WaterFall ***
ObjectTemplate.create SpriteParticle Fx_WaterFall
0bjectTemplate.timeToLive CRD_UNIFORM/0.5/2/0
ObjectTemplate.size CRD_NONE/1/1/1
ObjectTemplate.gravityModifierOverTime 0/0.9|25/0|50/2.0|70/0|100/3.0
ObjectTemplate.drag CRD_NONE/0.1/0/0
ObjectTemplate.sizeOverTime 0/0.5|20/0.7|40/1|60/1|80/1|100/1
ObjectTemplate.rotationSpeed CRD_UNIFORM/-60/60/0
ObjectTemplate.texture waterfall
ObjectTemplate.initRotation CRD_UNIFORM/1/180/0
ObjectTemplate.destBlendMode BMInvSourceAlpha
ObjectTemplate.colorRGBAOverTime 0/186/175/158/0|29/167/165/152/200|80/101/88/75/200|100/27/18/18/0