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archives/bf1942/levels/bfp_azure_seas.rfa
bf1942/levels/bfp_azure_seas/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003,2004 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\bfp_azure_seas\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.094118/0.094118/0.094118
renderer.ambientColor 0.113725/0.109804/0.113725
renderer.diffuseColor 0.349020/0.294118/0.200000
renderer.specularColor 0.294118/0.294118/0.294118
renderer.vertexFogEnable 1
renderer.fogColorVec 0.611765/0.721569/0.752941
renderer.animatedMeshAmbientColor 0.15


rem textureManager.alternativePath bf1942/levels/bfp_azure_seas/textures/
textureManager.alternativePath bf1942/levels/bfp_azure_seas/textures/

shadow.shadowColor 0.550000

Game.setViewDistance 400
Game.spawnPlayers 1
renderer.fogstart 100
renderer.fogend 400

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedJapFlag

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag

game.setTeamSkin 1 RedPirate
game.setKit 1 0 RedPirate_Scout
game.setKit 1 1 RedPirate_Assault
game.setKit 1 2 RedPirate_AT
game.setKit 1 3 RedPirate_Medic
game.setKit 1 4 RedPirate_Engineer

game.setTeamSkin 2 BluePirate
game.setKit 2 0 BluePirate_Scout
game.setKit 2 1 BluePirate_Assault
game.setKit 2 2 BluePirate_AT
game.setKit 2 3 BluePirate_Medic
game.setKit 2 4 BluePirate_Engineer
game.setLevelCheck 2242588848
game.setActiveCombatArea 0 0 2048 2048

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

game.assaultTeam 2

water.specularEnable 1
water.texLayer1 texture/water01
water.texLayer2 texture/water08
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 1.000000/0.000000
water.scrollDirection1 1.000000/-0.500000
water.scrollDirection2 1.000000/0.500000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.020000
water.scrollLayer2 0.020000
water.scrollNormalmap 0.020000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 1.000000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.737255/0.776471/0.725490
water.deepColor 0.572549/0.862745/0.752941
water.waterAlphaDepth 1.000000
water.waterShallowAlpha 1.000000

run Sounds/Environment

game.setBeforeSpawnCameraPosition 1 1135.984619/73.430756/839.872559
game.setBeforeSpawnCameraPosition 2 1135.984619/73.430756/839.872559