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Archives/BF1942/levels/DCF DPV_Rally_1/DPV_Rally.rfa
bf1942/levels/DPV_Rally/standardMesh/city_busstop.rs
subshader "city_busstop_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
envmap true;
texture "texture/citybusstop";
}
subshader "city_busstop_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
transparent true;
texture "texture/CamaroZ28glassalpha";
}
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
envmap true;
texture "texture/citybusstop";
}
subshader "city_busstop_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
transparent true;
texture "texture/CamaroZ28glassalpha";
}