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Archives/BF1942/levels/DCF DPV_Rally_1/DPV_Rally.rfa
bf1942/levels/DPV_Rally/standardMesh/city_publicphone.rs
subshader "city_publicphone_Material0" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "texture/publicphone";
}