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Archives/BF1942/levels/DCF DPV_Rally_1/DPV_Rally.rfa
bf1942/levels/DPV_Rally/standardMesh/disco_light.rs
subshader "disco_light_Material0" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   envmap true;
   transparent true;
   lightingSpecular false;
   texture "texture/projolight";
}
subshader "disco_light_Material1" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "texture/oggetti5";
}
subshader "disco_light_Material2" "StandardMesh/Default"
{
   lighting false;
   blendSrc sourceAlpha;
   blendDest one;
   transparent true;
   alphaTestRef 0.7;
   depthWrite true;
   texture "texture/projolight";
}