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Archives/BF1942/levels/DCF DPV_Rally_1/DPV_Rally.rfa
bf1942/levels/DPV_Rally/standardMesh/disco_light_facet.rs
subshader "disco_light_facet_Material0" "StandardMesh/Default"
{
   lighting false;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   envmap true;
   transparent false;
   texture "texture/disco_boule";
}
subshader "disco_light_facet_Material1" "StandardMesh/Default"
{
   lighting false;
   blendSrc sourceAlpha;
   blendDest one;
   transparent true;
   alphaTestRef 0.7;
   texture "texture/disco_sol";
}