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Archives/BF1942/levels/DCF DPV_Rally_1/DPV_Rally.rfa
bf1942/levels/DPV_Rally/standardMesh/urb_aptwallcorner1_m1.rs
subshader "urb_aptwallcorner1_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "bf1942/levels/DC_Urban_Siege/texture/city_apt-sidewalk-wall";
}