This page is under construction
Archives/BF1942/levels/DCF DPV_Rally_1/DPV_Rally.rfa
bf1942/levels/DPV_Rally/standardMesh/urb_house_30_m1.rs
subshader "urb_house_30_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "bf1942/levels/DC_Urban_Siege/texture/ClayWall";
}
subshader "urb_house_30_m1_Material1" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "bf1942/levels/DC_Urban_Siege/texture/ClayWall2";
}
subshader "urb_house_30_m1_Material2" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "bf1942/levels/DC_Urban_Siege/texture/Concrete4";
}
subshader "urb_house_30_m1_Material3" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "bf1942/levels/DC_Urban_Siege/texture/BlackMetal";
}
subshader "urb_house_30_m1_Material4" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "bf1942/levels/DC_Urban_Siege/texture/GlassWindow";
}
subshader "urb_house_30_m1_Material5" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "bf1942/levels/DC_Urban_Siege/texture/IraqRoof2";
}
subshader "urb_house_30_m1_Material6" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "bf1942/levels/DC_Urban_Siege/texture/appartments_window6";
}
subshader "urb_house_30_m1_Material7" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   twosided true;
   texture "bf1942/levels/DC_Urban_Siege/texture/balcony1";
}
subshader "urb_house_30_m1_Material8" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "bf1942/levels/DC_Urban_Siege/texture/appartments_door";
}
subshader "urb_house_30_m1_Material9" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "bf1942/levels/DC_Urban_Siege/texture/SteelGradient3";
}