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archives/bf1942/levels/london.rfa
bf1942/levels/London/init.con.backup
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\London\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.196/0.196/0.196
renderer.ambientColor 0.196/0.196/0.196
renderer.diffuseColor .35/.3/.2
renderer.specularColor 0.196/0.196/0.196
renderer.vertexFogEnable 1
renderer.fogColorVec 0.196/0.196/0.196
renderer.animatedMeshAmbientColor 0.15
textureManager.alternativePath Texture/London
shadow.shadowColor 0.55

Game.setViewDistance 80
Game.spawnPlayers 1
renderer.fogstart -80
renderer.fogend 60

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

game.setTeamSkin 1 RedRaiderMember
game.setKit 1 0 RedRaider_Leader
game.setKit 1 1 RedRaider_Berserker
game.setKit 1 2 RedRaider_Hunter
game.setKit 1 3 RedRaider_HeavyG
game.setKit 1 4 RedRaider_Techie

game.setTeamSkin 2 BlacktopBurnerMember
game.setKit 2 0 BlacktopBurner_Leader
game.setKit 2 1 BlacktopBurner_Berserker
game.setKit 2 2 BlacktopBurner_Hunter
game.setKit 2 3 BlacktopBurner_HeavyG
game.setKit 2 4 BlacktopBurner_Techie
game.setLevelCheck 2242588848
game.setActiveCombatArea 0 0 1024 1024

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

game.assaultTeam 2

water.specularEnable 1
water.texLayer1 texture/water05
water.texLayer2 texture/water06
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 1/0
water.scrollDirection1 1/-0.5
water.scrollDirection2 1/0.5
water.specularColor 0.65/0.55/0.4
water.scrollLayer1 0.02
water.scrollLayer2 0.02
water.scrollNormalmap 0.02
water.specularStreakFactor 0.001
water.tileLayer1 0.5
water.tileLayer2 0.5
water.tileNormalmap 1
water.lightDirection -0.3/0.5/-0.65
water.color 1/1/1
water.deepColor 1/1/1
water.waterAlphaDepth 0
water.waterShallowAlpha 0.5