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archives/bf1942/levels/Parkarson.rfa
bf1942/levels/Parkarson/Textures/ENVMAP_G_.rcm
[CubeMap] PositiveX = wasteland2042\levels\Parkarson\Textures\env_Parkarson_04.dds NegativeX = wasteland2042\levels\Parkarson\Textures\env_Parkarson_02.dds PositiveY = wasteland2042\levels\Parkarson\Textures\env_Parkarson_05.dds NegativeY = wasteland2042\levels\Parkarson\Textures\env_Parkarson_06.dds PositiveZ = wasteland2042\levels\Parkarson\Textures\env_Parkarson_03.dds NegativeZ = wasteland2042\levels\Parkarson\Textures\env_Parkarson_01.dds