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archives/bf1942/levels/Parkarson.rfa
bf1942/levels/Parkarson/Textures/ENVMAP_G_.rcm
[CubeMap]
PositiveX = wasteland2042\levels\Parkarson\Textures\env_Parkarson_04.dds
NegativeX = wasteland2042\levels\Parkarson\Textures\env_Parkarson_02.dds
PositiveY = wasteland2042\levels\Parkarson\Textures\env_Parkarson_05.dds
NegativeY = wasteland2042\levels\Parkarson\Textures\env_Parkarson_06.dds
PositiveZ = wasteland2042\levels\Parkarson\Textures\env_Parkarson_03.dds
NegativeZ = wasteland2042\levels\Parkarson\Textures\env_Parkarson_01.dds