This page is under construction
archives/bf1942/levels/tobruk4101.rfa
bf1942/levels/tobruk4101/Init.con
rem
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\tobruk4101\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec .182/.210/.235
renderer.globalLodPercent 1
renderer.globalAmbientColor .1/.1/.125
renderer.ambientColor .1/.1/.125
renderer.diffuseColor .3/.3/.25
renderer.specularColor .3/.3/.25
renderer.animatedMeshAmbientColor 0.3
treeRenderer.billboardLightScale 0.3
shadow.shadowColor 0.4


textureManager.alternativePath Texture/Air/B17/BriAfr
textureManager.alternativePath Texture/Air/bf109/GerAfr
textureManager.alternativePath Texture/Air/BF110/GerAfr
textureManager.alternativePath Texture/Air/Ju88A/GerAfr
textureManager.alternativePath Texture/Air/Mosquito/BriAfr
textureManager.alternativePath Texture/Air/Mustang/AmeAfr
textureManager.alternativePath Texture/Air/SBD/BriAfr
textureManager.alternativePath Texture/Air/Stuka/GerAfr

textureManager.alternativePath Texture/Land/AA_Allies/BriAfr
textureManager.alternativePath Texture/Land/AT25/BriAfr
textureManager.alternativePath Texture/Land/Browning/AmeAfr
textureManager.alternativePath Texture/Land/Defgun/BriAfr
textureManager.alternativePath Texture/Land/Flak_38/GerAfr
textureManager.alternativePath Texture/Land/Flakpanzer/GerAfr
textureManager.alternativePath Texture/Land/Greyhound/BriAfr
textureManager.alternativePath Texture/Land/Hanomag/GerAfr
textureManager.alternativePath Texture/Land/HD_XA42/BriAfr
textureManager.alternativePath Texture/Land/KettenKrad/GerAfr
textureManager.alternativePath Texture/Land/Kubelwagen/GerAfr
textureManager.alternativePath Texture/Land/Lynx/BriAfr
textureManager.alternativePath Texture/Land/M3A1/BriAfr
textureManager.alternativePath Texture/Land/M3GMC/BriAfr
textureManager.alternativePath Texture/Land/M3Grant/BriAfr
textureManager.alternativePath Texture/Land/M10/BriAfr
textureManager.alternativePath Texture/Land/M11-39/GerAfr
textureManager.alternativePath Texture/Land/Mg42/GerAfr
textureManager.alternativePath Texture/Land/Pak40/GerAfr
textureManager.alternativePath Texture/Land/PanzerIV/GerAfr
textureManager.alternativePath Texture/Land/Priest/BriAfr
textureManager.alternativePath Texture/Land/R75/GerAfr
textureManager.alternativePath Texture/Land/Sherman/BriAfr
textureManager.alternativePath Texture/Land/SturmGeschutz/GerAfr
textureManager.alternativePath Texture/Land/Tiger/GerAfr
textureManager.alternativePath Texture/Land/Wespe/GerAfr
textureManager.alternativePath Texture/Land/Willy/BriAfr

textureManager.alternativePath Texture/Weapons/GerAfr
textureManager.alternativePath Texture/Weapons/BriAfr

textureManager.alternativePath Texture/Soldiers/Australian/Africa
textureManager.alternativePath Texture/Soldiers/Italy/Africa
textureManager.alternativePath Texture/Soldiers/British/Face/3
textureManager.alternativePath Texture/Soldiers/British/Face/2
textureManager.alternativePath Texture/Soldiers/British/Africa

textureManager.alternativePath Texture/BF/Africa

textureManager.alternativePath Texture/Sky/Night

textureManager.alternativePath Texture/Terrain/Sand


Game.setViewDistance 400
Game.spawnPlayers 1
renderer.fogLinearStart 50
renderer.fogLinearEnd 400

game.setTeamSkin 1 ItalianSoldier
game.setKit 1 0 Italian_Scout_41
game.setKit 1 1 Italian_Assault_41
game.setKit 1 2 Italian_AT_41
game.setKit 1 3 Italian_Medic_41
game.setKit 1 4 Italian_Engineer_41

game.setTeamSkin 2 AussSoldier
game.setKit 2 0 GB_Scout_41
game.setKit 2 1 Auss_Assault
game.setKit 2 2 GB_AT_41
game.setKit 2 3 GB_Medic_41
game.setKit 2 4 GB_Engineer_41

game.setActiveCombatArea 1024 0 2048 2048

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

game.assaultTeam 1

water.specularEnable 1
water.texLayer1 texture/water23
water.texLayer2 texture/water32
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1/0
water.scrollDirection1 1/1
water.scrollDirection2 1/-1
water.specularColor 0.65/0.65/0.63
water.scrollLayer1 0.02
water.scrollLayer2 0.02
water.scrollNormalmap 0.02
water.specularStreakFactor 0.001
water.tileLayer1 0.49
water.tileLayer2 0.5
water.tileNormalmap 0.5
water.lightDirection .135/.377/-0.916
water.color .5/.48/.49
water.waterShallowAlpha 0.5
water.waterAlphaDepth 1.5

run Sounds/Environment

game.setBeforeSpawnCameraPosition 1 2000/77/650
game.setBeforeSpawnCameraPosition 2 2000/77/650

game.enablefreecamera 1