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Archives/bf1942/levels/the_great_pursuit.rfa
bf1942/levels/the_great_pursuit/standardMesh/Hang_Bridge_M1.rs
subshader "Hang_Bridge_M1_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/SBRID1_S";
}
subshader "Hang_Bridge_M1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/SBRID3_S";
}
subshader "Hang_Bridge_M1_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/cable";
}
subshader "Hang_Bridge_M1_Material3" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/kievtop";
}
subshader "Hang_Bridge_M1_Material4" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/SBRID2_S";
}
subshader "Hang_Bridge_M1_Material5" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/SBRID4_S";
}
subshader "Hang_Bridge_M1_Material6" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/IBridge";
}
subshader "Hang_Bridge_M1_Material7" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/bclfup_r";
}
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/SBRID1_S";
}
subshader "Hang_Bridge_M1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/SBRID3_S";
}
subshader "Hang_Bridge_M1_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/cable";
}
subshader "Hang_Bridge_M1_Material3" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/kievtop";
}
subshader "Hang_Bridge_M1_Material4" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/SBRID2_S";
}
subshader "Hang_Bridge_M1_Material5" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/SBRID4_S";
}
subshader "Hang_Bridge_M1_Material6" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/IBridge";
}
subshader "Hang_Bridge_M1_Material7" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/bclfup_r";
}