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Archives/bf1942/levels/the_great_pursuit.rfa
bf1942/levels/the_great_pursuit/standardMesh/SuburbHouse_3_M1.rs
subshader "SuburbHouse_3_M1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   textureFade true;
   texture "texture/black_o";
}

subshader "SuburbHouse_3_M1_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/lfrfs1_r";
}

subshader "SuburbHouse_3_M1_Material10" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/sh3rf_r";
}

subshader "SuburbHouse_3_M1_Material11" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1 1 1;
   materialSpecular 0.00784314 0.00784314 0.00784314;
   materialSpecularPower 12.5;
   twosided true;
   texture "texture/shb_r";
}

subshader "SuburbHouse_3_M1_Material12" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   twosided true;
   texture "texture/sh3rf_r";
}

subshader "SuburbHouse_3_M1_Material13" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.466667 0.466667 0.466667;
   texture "texture/sh3i_r";
}

subshader "SuburbHouse_3_M1_Material14" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.47451 0.47451 0.47451;
   texture "texture/sh3DoU_r";
}

subshader "SuburbHouse_3_M1_Material15" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/sh3EmD_r";
}

subshader "SuburbHouse_3_M1_Material16" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/balcon_r";
}

subshader "SuburbHouse_3_M1_Material17" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/subhouse_wood11_s";
}

subshader "SuburbHouse_3_M1_Material18" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/sh3WiU_r";
}

subshader "SuburbHouse_3_M1_Material19" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/Sh3DL_r";
}

subshader "SuburbHouse_3_M1_Material2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/SH3tak_r";
}

subshader "SuburbHouse_3_M1_Material20" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/sh3EmU_r";
}

subshader "SuburbHouse_3_M1_Material3" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/sh3WiD_r";
}

subshader "SuburbHouse_3_M1_Material4" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/sh3DoD_r";
}

subshader "SuburbHouse_3_M1_Material5" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/sh3i_r";
}

subshader "SuburbHouse_3_M1_Material6" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/FFWOD1_S";
}

subshader "SuburbHouse_3_M1_Material7" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/SH3g3_r";
}

subshader "SuburbHouse_3_M1_Material8" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/sh3DoU_r";
}

subshader "SuburbHouse_3_M1_Material9" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/sh3gt_r";
}