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Archives/bf1942/levels/Operation_Varsity.rfa
bf1942/levels/Operation_Varsity/objects/2inchmortar/Objects.con
rem ===== COMPRESS = COMMON
ObjectTemplate.create HandFireArms Mortar-G
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.itemIndex 5
ObjectTemplate.setAsynchronyFire 0
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.projectileTemplate T91GrenadeProjectile
ObjectTemplate.projectilePosition 0/0.266/0
ObjectTemplate.magSize 4
ObjectTemplate.numOfMag 1
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 3
ObjectTemplate.roundOfFire 0.4
ObjectTemplate.fireOnce 1
ObjectTemplate.soldierZoomFov 0.6
ObjectTemplate.soldierZoomPosition 0/0/0
ObjectTemplate.soldierCameraPosition 0/0/0
ObjectTemplate.addRootSpeed 0
ObjectTemplate.AmmoType 7
ObjectTemplate.timeToNotAllowChange 0.25
ObjectTemplate.addFireArmsPosition 0/0/0 0/-20/0
rem ObjectTemplate.addFireArmsPosition 0/0/1.5 141.5/160/0
rem ObjectTemplate.addFireArmsPosition 0/0/0 140/160/0
ObjectTemplate.GUIIndex 12
ObjectTemplate.setHudAmmoType ATIconAndStrengthBar
ObjectTemplate.setAmmoIcon "Ammo/icon_kneemorter7sec.tga"
ObjectTemplate.setCrossHairType CHTCrossHair
ObjectTemplate.setScopeIcon "KneeMortar_Sight.tga"
ObjectTemplate.setSightIcon "scope_blank.tga"
objectTemplate.UseScope 1
ObjectTemplate.setHasMag 0
Rem *** Deviation Begin *****
ObjectTemplate.velocity 55
rem ObjectTemplate.velocity 45
ObjectTemplate.setRecoilForceUp CRD_UNIFORM/0/0/0
ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/0/0/0
ObjectTemplate.setHasRecoilForce 1
ObjectTemplate.setGoBackOnRecoil 0
ObjectTemplate.setFireDev 6.0 0.65 0.3
ObjectTemplate.setDevMod 3.0 0.9 0.9
ObjectTemplate.setMinDev 0.8
ObjectTemplate.setTurnDev 4.0 0.075 0.075 0.1
ObjectTemplate.setSpeedDev 6.0 0.3 0.25 0.1
ObjectTemplate.setMiscDev 6.0 5 0.1
Rem *** Deviation End *****
ObjectTemplate.fireInCameraDof 1
objectTemplate.aiTemplate T91MortarAI
ObjectTemplate.cantSelectWhenNoAmmo 1
ObjectTemplate.changeWeaponWhenNoAmmo 1
ObjectTemplate.zoomFov 0.7
ObjectTemplate.altFireOnce 1
rem ObjectTemplate.velocityDependentOnHeat 1
rem ObjectTemplate.heatAddWhenFire 0.03
ObjectTemplate.loadSoundScript ../KneeMortar/Sounds/Fire.ssc
ObjectTemplate.createSkeleton animations/Landmine.ske
ObjectTemplate.useSkeletonPartAsMain base
ObjectTemplate.addTemplate T91MortarLod
ObjectTemplate.setPosition 0.075/0.0/-0.25
rem ObjectTemplate.setPosition -0.15/0/-0.3
ObjectTemplate.setRotation 0/90/45
ObjectTemplate.addTemplate e_MuzzMortar
ObjectTemplate.setPosition -0.1/0/0.5
ObjectTemplate.setRotation -38.5/-179.99/-20
rem
rem Objects
rem
ObjectTemplate.create AnimatedBundle T91MortarComplex
ObjectTemplate.createSkeleton animations/Landmine.ske
ObjectTemplate.geometry Mortar
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.create SimpleObject T91MortarSimple
ObjectTemplate.geometry ShadMortar
ObjectTemplate.create LodObject T91MortarLod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate T91MortarComplex
ObjectTemplate.addTemplate T91MortarSimple
Rem --------------------------------------------------
rem Type 89 HE
rem --------------------------------------------------
ObjectTemplate.create HandFireArms 2inchmortar
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.itemIndex 6
ObjectTemplate.setAsynchronyFire 0
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.projectileTemplate T89HEProjectile
ObjectTemplate.projectilePosition 0/0.266/0
ObjectTemplate.magSize 4
ObjectTemplate.numOfMag 1
ObjectTemplate.magType 2
ObjectTemplate.reloadtime 3
ObjectTemplate.roundOfFire 0.4
ObjectTemplate.fireOnce 1
ObjectTemplate.soldierZoomFov 0.6
ObjectTemplate.soldierZoomPosition 0/0/0
ObjectTemplate.soldierCameraPosition 0/0/0
ObjectTemplate.addRootSpeed 0
rem ObjectTemplate.AmmoType 7
ObjectTemplate.timeToNotAllowChange 0.25
ObjectTemplate.addFireArmsPosition 0/0/0 0/-20/0
rem ObjectTemplate.addFireArmsPosition 0/0/1.5 141.5/160/0
rem ObjectTemplate.addFireArmsPosition 0/0/0 140/160/0
ObjectTemplate.setWeaponLink 5
ObjectTemplate.GUIIndex 12
ObjectTemplate.setHudAmmoType ATIconAndStrengthBar
ObjectTemplate.setAmmoIcon "Ammo/icon_kneemorterQuick.tga"
ObjectTemplate.setCrossHairType CHTCrossHair
ObjectTemplate.setScopeIcon "KneeMortar_Sight.tga"
ObjectTemplate.setSightIcon "scope_blank.tga"
objectTemplate.UseScope 1
ObjectTemplate.setHasMag 0
Rem *** Deviation Begin *****
ObjectTemplate.velocity 55
rem ObjectTemplate.velocity 45
ObjectTemplate.setRecoilForceUp CRD_UNIFORM/0/0/0
ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/0/0/0
ObjectTemplate.setHasRecoilForce 1
ObjectTemplate.setGoBackOnRecoil 0
ObjectTemplate.setFireDev 6.0 0.65 0.3
ObjectTemplate.setDevMod 3.0 0.9 0.9
ObjectTemplate.setMinDev 0.8
ObjectTemplate.setTurnDev 4.0 0.075 0.075 0.1
ObjectTemplate.setSpeedDev 6.0 0.3 0.25 0.1
ObjectTemplate.setMiscDev 6.0 5 0.1
Rem *** Deviation End *****
ObjectTemplate.fireInCameraDof 1
objectTemplate.aiTemplate T89HEMortarAI
ObjectTemplate.soldierCameraPosition 0.06/-0.07/0.3
ObjectTemplate.cantSelectWhenNoAmmo 1
ObjectTemplate.changeWeaponWhenNoAmmo 1
ObjectTemplate.zoomFov 0.7
ObjectTemplate.altFireOnce 1
rem ObjectTemplate.velocityDependentOnHeat 1
rem ObjectTemplate.heatAddWhenFire 0.03
ObjectTemplate.loadSoundScript ../Sounds/Fire.ssc
ObjectTemplate.createSkeleton animations/Landmine.ske
ObjectTemplate.useSkeletonPartAsMain base
ObjectTemplate.addTemplate 2inchmortarLod
ObjectTemplate.setPosition 0.075/0.0/-0.25
rem ObjectTemplate.setPosition -0.15/0/-0.3
ObjectTemplate.setRotation 0/90/45
ObjectTemplate.addTemplate e_MuzzMortar
ObjectTemplate.setPosition -0.1/0/0.5
ObjectTemplate.setRotation -38.5/-179.99/-20
rem
rem Objects
rem
ObjectTemplate.create AnimatedBundle 2inchmortarComplex
ObjectTemplate.createSkeleton animations/Landmine.ske
ObjectTemplate.geometry 2inchmortar
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.create SimpleObject 2inchmortarSimple
ObjectTemplate.geometry ShadMortar
ObjectTemplate.create LodObject 2inchmortarLod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate 2inchmortarComplex
ObjectTemplate.addTemplate 2inchmortarSimple
ObjectTemplate.create HandFireArms Mortar-G
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.itemIndex 5
ObjectTemplate.setAsynchronyFire 0
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.projectileTemplate T91GrenadeProjectile
ObjectTemplate.projectilePosition 0/0.266/0
ObjectTemplate.magSize 4
ObjectTemplate.numOfMag 1
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 3
ObjectTemplate.roundOfFire 0.4
ObjectTemplate.fireOnce 1
ObjectTemplate.soldierZoomFov 0.6
ObjectTemplate.soldierZoomPosition 0/0/0
ObjectTemplate.soldierCameraPosition 0/0/0
ObjectTemplate.addRootSpeed 0
ObjectTemplate.AmmoType 7
ObjectTemplate.timeToNotAllowChange 0.25
ObjectTemplate.addFireArmsPosition 0/0/0 0/-20/0
rem ObjectTemplate.addFireArmsPosition 0/0/1.5 141.5/160/0
rem ObjectTemplate.addFireArmsPosition 0/0/0 140/160/0
ObjectTemplate.GUIIndex 12
ObjectTemplate.setHudAmmoType ATIconAndStrengthBar
ObjectTemplate.setAmmoIcon "Ammo/icon_kneemorter7sec.tga"
ObjectTemplate.setCrossHairType CHTCrossHair
ObjectTemplate.setScopeIcon "KneeMortar_Sight.tga"
ObjectTemplate.setSightIcon "scope_blank.tga"
objectTemplate.UseScope 1
ObjectTemplate.setHasMag 0
Rem *** Deviation Begin *****
ObjectTemplate.velocity 55
rem ObjectTemplate.velocity 45
ObjectTemplate.setRecoilForceUp CRD_UNIFORM/0/0/0
ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/0/0/0
ObjectTemplate.setHasRecoilForce 1
ObjectTemplate.setGoBackOnRecoil 0
ObjectTemplate.setFireDev 6.0 0.65 0.3
ObjectTemplate.setDevMod 3.0 0.9 0.9
ObjectTemplate.setMinDev 0.8
ObjectTemplate.setTurnDev 4.0 0.075 0.075 0.1
ObjectTemplate.setSpeedDev 6.0 0.3 0.25 0.1
ObjectTemplate.setMiscDev 6.0 5 0.1
Rem *** Deviation End *****
ObjectTemplate.fireInCameraDof 1
objectTemplate.aiTemplate T91MortarAI
ObjectTemplate.cantSelectWhenNoAmmo 1
ObjectTemplate.changeWeaponWhenNoAmmo 1
ObjectTemplate.zoomFov 0.7
ObjectTemplate.altFireOnce 1
rem ObjectTemplate.velocityDependentOnHeat 1
rem ObjectTemplate.heatAddWhenFire 0.03
ObjectTemplate.loadSoundScript ../KneeMortar/Sounds/Fire.ssc
ObjectTemplate.createSkeleton animations/Landmine.ske
ObjectTemplate.useSkeletonPartAsMain base
ObjectTemplate.addTemplate T91MortarLod
ObjectTemplate.setPosition 0.075/0.0/-0.25
rem ObjectTemplate.setPosition -0.15/0/-0.3
ObjectTemplate.setRotation 0/90/45
ObjectTemplate.addTemplate e_MuzzMortar
ObjectTemplate.setPosition -0.1/0/0.5
ObjectTemplate.setRotation -38.5/-179.99/-20
rem
rem Objects
rem
ObjectTemplate.create AnimatedBundle T91MortarComplex
ObjectTemplate.createSkeleton animations/Landmine.ske
ObjectTemplate.geometry Mortar
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.create SimpleObject T91MortarSimple
ObjectTemplate.geometry ShadMortar
ObjectTemplate.create LodObject T91MortarLod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate T91MortarComplex
ObjectTemplate.addTemplate T91MortarSimple
Rem --------------------------------------------------
rem Type 89 HE
rem --------------------------------------------------
ObjectTemplate.create HandFireArms 2inchmortar
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.itemIndex 6
ObjectTemplate.setAsynchronyFire 0
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.projectileTemplate T89HEProjectile
ObjectTemplate.projectilePosition 0/0.266/0
ObjectTemplate.magSize 4
ObjectTemplate.numOfMag 1
ObjectTemplate.magType 2
ObjectTemplate.reloadtime 3
ObjectTemplate.roundOfFire 0.4
ObjectTemplate.fireOnce 1
ObjectTemplate.soldierZoomFov 0.6
ObjectTemplate.soldierZoomPosition 0/0/0
ObjectTemplate.soldierCameraPosition 0/0/0
ObjectTemplate.addRootSpeed 0
rem ObjectTemplate.AmmoType 7
ObjectTemplate.timeToNotAllowChange 0.25
ObjectTemplate.addFireArmsPosition 0/0/0 0/-20/0
rem ObjectTemplate.addFireArmsPosition 0/0/1.5 141.5/160/0
rem ObjectTemplate.addFireArmsPosition 0/0/0 140/160/0
ObjectTemplate.setWeaponLink 5
ObjectTemplate.GUIIndex 12
ObjectTemplate.setHudAmmoType ATIconAndStrengthBar
ObjectTemplate.setAmmoIcon "Ammo/icon_kneemorterQuick.tga"
ObjectTemplate.setCrossHairType CHTCrossHair
ObjectTemplate.setScopeIcon "KneeMortar_Sight.tga"
ObjectTemplate.setSightIcon "scope_blank.tga"
objectTemplate.UseScope 1
ObjectTemplate.setHasMag 0
Rem *** Deviation Begin *****
ObjectTemplate.velocity 55
rem ObjectTemplate.velocity 45
ObjectTemplate.setRecoilForceUp CRD_UNIFORM/0/0/0
ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/0/0/0
ObjectTemplate.setHasRecoilForce 1
ObjectTemplate.setGoBackOnRecoil 0
ObjectTemplate.setFireDev 6.0 0.65 0.3
ObjectTemplate.setDevMod 3.0 0.9 0.9
ObjectTemplate.setMinDev 0.8
ObjectTemplate.setTurnDev 4.0 0.075 0.075 0.1
ObjectTemplate.setSpeedDev 6.0 0.3 0.25 0.1
ObjectTemplate.setMiscDev 6.0 5 0.1
Rem *** Deviation End *****
ObjectTemplate.fireInCameraDof 1
objectTemplate.aiTemplate T89HEMortarAI
ObjectTemplate.soldierCameraPosition 0.06/-0.07/0.3
ObjectTemplate.cantSelectWhenNoAmmo 1
ObjectTemplate.changeWeaponWhenNoAmmo 1
ObjectTemplate.zoomFov 0.7
ObjectTemplate.altFireOnce 1
rem ObjectTemplate.velocityDependentOnHeat 1
rem ObjectTemplate.heatAddWhenFire 0.03
ObjectTemplate.loadSoundScript ../Sounds/Fire.ssc
ObjectTemplate.createSkeleton animations/Landmine.ske
ObjectTemplate.useSkeletonPartAsMain base
ObjectTemplate.addTemplate 2inchmortarLod
ObjectTemplate.setPosition 0.075/0.0/-0.25
rem ObjectTemplate.setPosition -0.15/0/-0.3
ObjectTemplate.setRotation 0/90/45
ObjectTemplate.addTemplate e_MuzzMortar
ObjectTemplate.setPosition -0.1/0/0.5
ObjectTemplate.setRotation -38.5/-179.99/-20
rem
rem Objects
rem
ObjectTemplate.create AnimatedBundle 2inchmortarComplex
ObjectTemplate.createSkeleton animations/Landmine.ske
ObjectTemplate.geometry 2inchmortar
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.create SimpleObject 2inchmortarSimple
ObjectTemplate.geometry ShadMortar
ObjectTemplate.create LodObject 2inchmortarLod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate 2inchmortarComplex
ObjectTemplate.addTemplate 2inchmortarSimple