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archives/bf1942/levels/mappack/defender.rfa
bf1942/levels/Defender/Textures/ENVMAP_G_.rcm
[CubeMap]
PositiveX = pirates\levels\defender\Textures\env_defender_04.dds
NegativeX = pirates\levels\defender\Textures\env_defender_02.dds
PositiveY = pirates\levels\defender\Textures\env_defender_05.dds
NegativeY = pirates\levels\defender\Textures\env_defender_06.dds
PositiveZ = pirates\levels\defender\Textures\env_defender_03.dds
NegativeZ = pirates\levels\defender\Textures\env_defender_01.dds