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archives/bf1942/levels/mappack/blasted_shores.rfa
bf1942/levels/blasted_shores/Ctf.con
run Ctf/SpawnpointManagerSettings
run Ctf/SoldierSpawnTemplates
run Ctf/SoldierSpawns
run Ctf/ObjectSpawnTemplates
run Ctf/ObjectSpawns v_arg1
if v_arg1 == host
object.create USBase
Object.absolutePosition 494.00/146.22/648.45
Object.rotation 0/0/0
object.create JPBase
Object.absolutePosition 497.98/146.32/350.59
Object.rotation 0/0/0
else
object.create FlagPole
Object.absolutePosition 494.00/146.22/648.45
Object.rotation 0/0/0
object.create FlagPole
Object.absolutePosition 497.98/146.32/350.59
Object.rotation 0/0/0
endIf
run Ctf/SoldierSpawnTemplates
run Ctf/SoldierSpawns
run Ctf/ObjectSpawnTemplates
run Ctf/ObjectSpawns v_arg1
if v_arg1 == host
object.create USBase
Object.absolutePosition 494.00/146.22/648.45
Object.rotation 0/0/0
object.create JPBase
Object.absolutePosition 497.98/146.32/350.59
Object.rotation 0/0/0
else
object.create FlagPole
Object.absolutePosition 494.00/146.22/648.45
Object.rotation 0/0/0
object.create FlagPole
Object.absolutePosition 497.98/146.32/350.59
Object.rotation 0/0/0
endIf