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Archives/bf1942/levels/GC_Bespin_Night.rfa
bf1942/levels/GC_Bespin_Night/StandardMesh/Buildings/Bespin/GasMine_TowerBottom.rs
subshader "material_0" "StandardMesh/Default"
{
texture "texture/Buildings/Bespin/gasmine_id5";
lightingSpecular true;
envmap true;
materialDiffuse 0.5882350206375122 0.5882350206375122 0.5882350206375122;
materialSpecular 0.800000011920929 0.800000011920929 0.800000011920929;
materialSpecularPower 4.0;
}
subshader "material_1" "StandardMesh/Default"
{
texture "texture/Buildings/Bespin/gasmine_id1";
lightingSpecular true;
envmap true;
materialDiffuse 0.5882350206375122 0.5882350206375122 0.5882350206375122;
materialSpecular 0.800000011920929 0.800000011920929 0.800000011920929;
materialSpecularPower 4.0;
}
subshader "material_2" "StandardMesh/Default"
{
texture "texture/Buildings/Bespin/gasmine_id4";
lightingSpecular true;
envmap true;
materialDiffuse 0.5882350206375122 0.5882350206375122 0.5882350206375122;
materialSpecular 0.800000011920929 0.800000011920929 0.800000011920929;
materialSpecularPower 4.0;
}
{
texture "texture/Buildings/Bespin/gasmine_id5";
lightingSpecular true;
envmap true;
materialDiffuse 0.5882350206375122 0.5882350206375122 0.5882350206375122;
materialSpecular 0.800000011920929 0.800000011920929 0.800000011920929;
materialSpecularPower 4.0;
}
subshader "material_1" "StandardMesh/Default"
{
texture "texture/Buildings/Bespin/gasmine_id1";
lightingSpecular true;
envmap true;
materialDiffuse 0.5882350206375122 0.5882350206375122 0.5882350206375122;
materialSpecular 0.800000011920929 0.800000011920929 0.800000011920929;
materialSpecularPower 4.0;
}
subshader "material_2" "StandardMesh/Default"
{
texture "texture/Buildings/Bespin/gasmine_id4";
lightingSpecular true;
envmap true;
materialDiffuse 0.5882350206375122 0.5882350206375122 0.5882350206375122;
materialSpecular 0.800000011920929 0.800000011920929 0.800000011920929;
materialSpecularPower 4.0;
}