This page is under construction
Archives/bf1942/levels/GC_Bespin_Night.rfa
bf1942/levels/GC_Bespin_Night/StandardMesh/Buildings/Bespin/bespin_light_ring1.rs
subshader "material_0" "StandardMesh/Default"
{
   lighting false;
   texture "texture/Buildings/Bespin/bespin_light1_center";
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 1.0 1.0 1.0;
   materialSpecularPower 12.5;
}