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Archives/bf1942/levels/GC_Bespin_Night.rfa
bf1942/levels/GC_Bespin_Night/StandardMesh/Buildings/Bespin/bespin_light_ring2.rs
subshader "material_0" "StandardMesh/Default"
{
lighting false;
texture "texture/Buildings/Bespin/bespin_light1_center";
materialDiffuse 1.0 1.0 1.0;
materialSpecular 1.0 1.0 1.0;
materialSpecularPower 12.5;
}
{
lighting false;
texture "texture/Buildings/Bespin/bespin_light1_center";
materialDiffuse 1.0 1.0 1.0;
materialSpecular 1.0 1.0 1.0;
materialSpecularPower 12.5;
}