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Archives/bf1942/levels/GC_Bespin_Night.rfa
bf1942/levels/GC_Bespin_Night/StandardMesh/Buildings/Bespin/bespin_tree1.rs
subshader "bespin_tree1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 0.8 0.8 0.8;
   materialSpecularPower 1.0;
   twosided true;
   texture "texture/Buildings/Bespin/bespin_tree1";
}