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Archives/bf1942/levels/GC_Bespin_Night.rfa
bf1942/levels/GC_Bespin_Night/StandardMesh/Buildings/Bespin/ctown_staircase1_flipped.rs
subshader "ctown_staircase1_flipped_Material0" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular true;
   materialSpecular 0.8 0.8 0.8;
   materialSpecularPower 4.0;
   envmap true;
   texture "texture/Buildings/Bespin/ctown_walkway_id9";
}