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Archives/bf1942/levels/GC_Bespin_Night.rfa
bf1942/levels/GC_Bespin_Night/StandardMesh/Buildings/Bespin/ctown_staircase1_flipped.rs
subshader "ctown_staircase1_flipped_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular true;
materialSpecular 0.8 0.8 0.8;
materialSpecularPower 4.0;
envmap true;
texture "texture/Buildings/Bespin/ctown_walkway_id9";
}
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular true;
materialSpecular 0.8 0.8 0.8;
materialSpecularPower 4.0;
envmap true;
texture "texture/Buildings/Bespin/ctown_walkway_id9";
}